Further work on refactor to interface based scripts
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@@ -1,7 +1,7 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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[Script(ScriptCategory.Weather, "sandstorm")]
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public class Sandstorm : Script
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public class Sandstorm : Script, IScriptChangeBasePower
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{
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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@@ -33,7 +33,7 @@ public class Sandstorm : Script
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}
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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if (move.UseMove.Name == "solar_beam")
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basePower /= 2;
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