More work on refactor to interfaces
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@@ -1,10 +1,10 @@
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namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
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[Script(ScriptCategory.Move, "super_fang")]
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public class SuperFang : Script
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public class SuperFang : Script, IScriptChangeMoveDamage
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{
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/// <inheritdoc />
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public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
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{
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// Super Fang always does 50% of the target's current HP
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damage = target.CurrentHealth / 2;
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