Remove FluentResults, documentation

This commit is contained in:
2024-07-28 12:52:17 +02:00
parent 5d6149b18b
commit 10f411f076
25 changed files with 224 additions and 44 deletions

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@@ -1,15 +1,26 @@
using JetBrains.Annotations;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.ScriptHandling;
namespace PkmnLib.Dynamic.ScriptHandling.Registry;
/// <summary>
/// Helper attribute to register scripts through reflection.
/// </summary>
[AttributeUsage(AttributeTargets.Class)]
[MeansImplicitUse]
public class ScriptAttribute : Attribute
{
/// <summary>
/// The category of the script it should be registered in.
/// </summary>
public ScriptCategory Category { get; }
/// <summary>
/// The name of the script.
/// </summary>
public StringKey Name { get; }
/// <inheritdoc cref="ScriptAttribute"/>
public ScriptAttribute(ScriptCategory category, string name)
{
Category = category;

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@@ -1,17 +1,26 @@
using System.Linq.Expressions;
using System.Reflection;
using JetBrains.Annotations;
using PkmnLib.Dynamic.Libraries;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.ScriptHandling;
namespace PkmnLib.Dynamic.ScriptHandling.Registry;
/// <summary>
/// A helper data class that's passed through all plugins when initializing a library, so they can
/// register their scripts and other data.
/// </summary>
public class ScriptRegistry
{
private Dictionary<(ScriptCategory category, StringKey name), Func<Script>> _scriptTypes = new();
private readonly Dictionary<(ScriptCategory category, StringKey name), Func<Script>> _scriptTypes = new();
private IBattleStatCalculator? _battleStatCalculator;
private IDamageCalculator? _damageCalculator;
private IMiscLibrary? _miscLibrary;
/// <summary>
/// Automatically register all scripts in the given assembly that have the <see cref="ScriptAttribute"/>, and
/// inherit from <see cref="Script"/>.
/// </summary>
public void RegisterAssemblyScripts(Assembly assembly)
{
var baseType = typeof(Script);
@@ -25,6 +34,10 @@ public class ScriptRegistry
}
}
/// <summary>
/// Register a script type with the given category and name.
/// </summary>
[PublicAPI]
public void RegisterScriptType(ScriptCategory category, StringKey name, Type type)
{
if (type == null)
@@ -39,12 +52,21 @@ public class ScriptRegistry
_scriptTypes[(category, name)] = Expression.Lambda<Func<Script>>(Expression.New(constructor)).Compile();
}
/// <summary>
/// Register a battle stat calculator.
/// </summary>
public void RegisterBattleStatCalculator<T>(T battleStatCalculator)
where T : IBattleStatCalculator => _battleStatCalculator = battleStatCalculator;
/// <summary>
/// Register a damage calculator.
/// </summary>
public void RegisterDamageCalculator<T>(T damageCalculator)
where T : IDamageCalculator => _damageCalculator = damageCalculator;
/// <summary>
/// Register a misc library.
/// </summary>
public void RegisterMiscLibrary<T>(T miscLibrary) where T : IMiscLibrary
=> _miscLibrary = miscLibrary;

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@@ -3,25 +3,29 @@ using System.Diagnostics.CodeAnalysis;
namespace PkmnLib.Dynamic.ScriptHandling;
/// <summary>
/// A holder class for a script. This is used so we can cache a list of these, and iterate over them, even when
/// the underlying script changes.
/// </summary>
public class ScriptContainer : IEnumerable<ScriptContainer>
{
private Script? _script = null;
/// <summary>
/// Whether this container is empty.
/// </summary>
[MemberNotNullWhen(false, nameof(ScriptHandling.Script))]
public bool IsEmpty => _script is null;
public Script? Script
{
get => _script;
set => _script = value;
}
public bool IsEmpty => Script is null;
/// <summary>
/// The script in this container.
/// </summary>
public Script? Script { get; set; } = null;
/// <inheritdoc />
public IEnumerator<ScriptContainer> GetEnumerator()
{
yield return this;
}
IEnumerator IEnumerable.GetEnumerator()
{

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@@ -2,8 +2,14 @@ using System.Runtime.CompilerServices;
namespace PkmnLib.Dynamic.ScriptHandling;
/// <summary>
/// Helper functions for script execution.
/// </summary>
public static class ScriptExecution
{
/// <summary>
/// Executes a hook on all scripts in a source.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RunScriptHook(this IScriptSource source, Action<Script> hook)
{

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@@ -2,10 +2,14 @@ using System.Collections;
namespace PkmnLib.Dynamic.ScriptHandling;
/// <summary>
/// Iterator to figure out the scripts to run.
/// </summary>
public class ScriptIterator : IEnumerable<ScriptContainer>
{
private readonly IReadOnlyList<IEnumerable<ScriptContainer>> _scripts;
/// <inheritdoc cref="ScriptIterator"/>
public ScriptIterator(IReadOnlyList<IEnumerable<ScriptContainer>> scripts)
{
_scripts = scripts;

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@@ -1,16 +1,58 @@
using FluentResults;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.ScriptHandling;
/// <summary>
/// A script set is a collection of scripts that can be accessed by a key.
/// We can add, remove, and clear scripts from the set.
/// This is generally used for volatile scripts.
/// </summary>
public interface IScriptSet : IEnumerable<ScriptContainer>
{
Result<ScriptContainer> Add(Script script);
Result<ScriptContainer?> Add(string scriptKey);
ScriptContainer? Get(string scriptKey);
void Remove(string scriptKey);
/// <summary>
/// Adds a script to the set. If the script with that name already exists in this set, this
/// makes that script stack instead. The return value here is that script.
/// </summary>
ScriptContainer Add(Script script);
/// <summary>
/// Adds a script with a name to the set. If the script with that name already exists in this
/// set, this makes that script stack instead. The return value here is that script.
/// </summary>
ScriptContainer? Add(StringKey scriptKey);
/// <summary>
/// Gets a script from the set using its unique name.
/// </summary>
ScriptContainer? Get(StringKey scriptKey);
/// <summary>
/// Removes a script from the set using its unique name.
/// </summary>
void Remove(StringKey scriptKey);
/// <summary>
/// Clears all scripts from the set.
/// </summary>
void Clear();
void Contains(string scriptKey);
/// <summary>
/// Checks if the set has a script with the given name.
/// </summary>
void Contains(StringKey scriptKey);
/// <summary>
/// Gets a script from the set at a specific index.
/// </summary>
ScriptContainer At(int index);
/// <summary>
/// Gets the number of scripts in the set.
/// </summary>
int Count { get; }
IEnumerable<string> GetScriptNames();
/// <summary>
/// Gets the names of all scripts in the set.
/// </summary>
IEnumerable<StringKey> GetScriptNames();
}

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@@ -1,7 +1,13 @@
namespace PkmnLib.Dynamic.ScriptHandling;
/// <summary>
/// A script source is an object that can hold scripts, and from which scripts can be executed.
/// </summary>
public interface IScriptSource
{
/// <summary>
/// Gets an iterator over all scripts that are relevant for this source.
/// </summary>
ScriptIterator GetScripts();
/// <summary>
@@ -25,6 +31,7 @@ public interface IScriptSource
void CollectScripts(List<IEnumerable<ScriptContainer>> scripts);
}
/// <inheritdoc />
public abstract class ScriptSource : IScriptSource
{
/// <inheritdoc />
@@ -47,6 +54,5 @@ public abstract class ScriptSource : IScriptSource
/// <inheritdoc />
public abstract void CollectScripts(List<IEnumerable<ScriptContainer>> scripts);
/// <inheritdoc />
private List<IEnumerable<ScriptContainer>>? _scripts;
}