Remove FluentResults, documentation
This commit is contained in:
@@ -1,5 +1,8 @@
|
||||
namespace PkmnLib.Dynamic.Models.Choices;
|
||||
|
||||
/// <summary>
|
||||
/// A choice to flee from a battle.
|
||||
/// </summary>
|
||||
public interface IFleeChoice : ITurnChoice
|
||||
{
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
namespace PkmnLib.Dynamic.Models.Choices;
|
||||
|
||||
/// <summary>
|
||||
/// A choice to use an item
|
||||
/// </summary>
|
||||
public interface IItemChoice : ITurnChoice
|
||||
{
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
namespace PkmnLib.Dynamic.Models.Choices;
|
||||
|
||||
/// <summary>
|
||||
/// A choice to pass a turn.
|
||||
/// </summary>
|
||||
public interface IPassChoice : ITurnChoice
|
||||
{
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
namespace PkmnLib.Dynamic.Models.Choices;
|
||||
|
||||
/// <summary>
|
||||
/// A choice to switch to a different Pokémon.
|
||||
/// </summary>
|
||||
public interface ISwitchChoice : ITurnChoice
|
||||
{
|
||||
|
||||
|
||||
@@ -2,6 +2,9 @@ using PkmnLib.Dynamic.ScriptHandling;
|
||||
|
||||
namespace PkmnLib.Dynamic.Models.Choices;
|
||||
|
||||
/// <summary>
|
||||
/// A choice that is made at the beginning of a turn. This can be a switch, flee, item, or pass choice.
|
||||
/// </summary>
|
||||
public interface ITurnChoice : IScriptSource
|
||||
{
|
||||
/// <summary>
|
||||
@@ -33,24 +36,49 @@ public interface ITurnChoice : IScriptSource
|
||||
public void Fail();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A basic implementation of a <see cref="ITurnChoice"/>.
|
||||
/// </summary>
|
||||
public abstract class TurnChoice : ScriptSource, ITurnChoice
|
||||
{
|
||||
/// <inheritdoc cref="TurnChoice"/>
|
||||
protected TurnChoice(IPokemon user)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Pokemon for which the choice is made.
|
||||
/// </summary>
|
||||
public IPokemon User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The speed of the user at the beginning of the turn.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// As a developer you do not need to set this value. It is set at the beginning of a turn automatically.
|
||||
/// </remarks>
|
||||
public uint Speed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A random value that is set at the beginning of the turn. This is used for tie breaking of the turn order.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// As a developer you do not need to set this value. It is set at the beginning of a turn automatically.
|
||||
/// </remarks>
|
||||
public uint RandomValue { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the choice has failed. A failed choice will stop running, and execute special fail handling
|
||||
/// during turn execution.
|
||||
/// </summary>
|
||||
public bool HasFailed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fail the choice. This will prevent it from executing and run a specific fail handling during execution.
|
||||
/// </summary>
|
||||
public void Fail()
|
||||
{
|
||||
HasFailed = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user