Remove FluentResults, documentation

This commit is contained in:
2024-07-28 12:52:17 +02:00
parent 5d6149b18b
commit 10f411f076
25 changed files with 224 additions and 44 deletions

View File

@@ -1,5 +1,8 @@
namespace PkmnLib.Dynamic.Models;
/// <summary>
/// The result of a battle.
/// </summary>
public record struct BattleResult
{
private BattleResult(bool conclusiveResult, byte? winningSide)
@@ -8,7 +11,14 @@ public record struct BattleResult
WinningSide = winningSide;
}
/// <summary>
/// An inconclusive battle result. This means no side has won.
/// </summary>
public static BattleResult Inconclusive => new(false, null);
/// <summary>
/// A conclusive battle result. This means one side has won.
/// </summary>
public static BattleResult Conclusive(byte winningSide) => new(true, winningSide);
/// <summary>

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@@ -1,5 +1,8 @@
namespace PkmnLib.Dynamic.Models.Choices;
/// <summary>
/// A choice to flee from a battle.
/// </summary>
public interface IFleeChoice : ITurnChoice
{

View File

@@ -1,5 +1,8 @@
namespace PkmnLib.Dynamic.Models.Choices;
/// <summary>
/// A choice to use an item
/// </summary>
public interface IItemChoice : ITurnChoice
{

View File

@@ -1,5 +1,8 @@
namespace PkmnLib.Dynamic.Models.Choices;
/// <summary>
/// A choice to pass a turn.
/// </summary>
public interface IPassChoice : ITurnChoice
{

View File

@@ -1,5 +1,8 @@
namespace PkmnLib.Dynamic.Models.Choices;
/// <summary>
/// A choice to switch to a different Pokémon.
/// </summary>
public interface ISwitchChoice : ITurnChoice
{

View File

@@ -2,6 +2,9 @@ using PkmnLib.Dynamic.ScriptHandling;
namespace PkmnLib.Dynamic.Models.Choices;
/// <summary>
/// A choice that is made at the beginning of a turn. This can be a switch, flee, item, or pass choice.
/// </summary>
public interface ITurnChoice : IScriptSource
{
/// <summary>
@@ -33,24 +36,49 @@ public interface ITurnChoice : IScriptSource
public void Fail();
}
/// <summary>
/// A basic implementation of a <see cref="ITurnChoice"/>.
/// </summary>
public abstract class TurnChoice : ScriptSource, ITurnChoice
{
/// <inheritdoc cref="TurnChoice"/>
protected TurnChoice(IPokemon user)
{
User = user;
}
/// <summary>
/// The Pokemon for which the choice is made.
/// </summary>
public IPokemon User { get; }
/// <summary>
/// The speed of the user at the beginning of the turn.
/// </summary>
/// <remarks>
/// As a developer you do not need to set this value. It is set at the beginning of a turn automatically.
/// </remarks>
public uint Speed { get; set; }
/// <summary>
/// A random value that is set at the beginning of the turn. This is used for tie breaking of the turn order.
/// </summary>
/// <remarks>
/// As a developer you do not need to set this value. It is set at the beginning of a turn automatically.
/// </remarks>
public uint RandomValue { get; set; }
/// <summary>
/// Whether the choice has failed. A failed choice will stop running, and execute special fail handling
/// during turn execution.
/// </summary>
public bool HasFailed { get; private set; }
/// <summary>
/// Fail the choice. This will prevent it from executing and run a specific fail handling during execution.
/// </summary>
public void Fail()
{
HasFailed = true;
}
}
}

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@@ -4,6 +4,9 @@ using PkmnLib.Static.Moves;
namespace PkmnLib.Dynamic.Models;
/// <summary>
/// Data for a single hit on a target.
/// </summary>
public interface IHitData
{
/// <summary>
@@ -40,11 +43,6 @@ public interface IHitData
/// Fails the hit.
/// </summary>
void Fail();
bool Equals(HitData? other);
bool Equals(object? other);
int GetHashCode();
string ToString();
}
/// <inheritdoc />

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@@ -81,6 +81,7 @@ public class LearnedMoveImpl : ILearnedMove
{
private byte _maxPpModification = 0;
/// <inheritdoc cref="LearnedMoveImpl" />
public LearnedMoveImpl(IMoveData moveData, MoveLearnMethod learnMethod)
{
MoveData = moveData;
@@ -97,8 +98,15 @@ public class LearnedMoveImpl : ILearnedMove
/// <inheritdoc />
public MoveLearnMethod LearnMethod { get; }
/// <summary>
/// The available power points for this move.
/// </summary>
public byte CurrentPp { get; private set; }
/// <summary>
/// Try to use the move. This subtracts the amount of PP from the current PP. If the amount requested is
/// higher than the current PP, this will return false, and the PP will not be reduced.
/// </summary>
public bool TryUse(byte amount = 1)
{
if (CurrentPp < amount)
@@ -108,7 +116,13 @@ public class LearnedMoveImpl : ILearnedMove
return true;
}
/// <summary>
/// Restore the PP to the maximum amount of PP.
/// </summary>
public void RestoreAllUses() => CurrentPp = MaxPp;
/// <summary>
/// Restore the PP by a certain amount. This will prevent the PP from going above the maximum PP.
/// </summary>
public void RestoreUses(byte amount) => CurrentPp = (byte)Math.Min(CurrentPp + amount, MaxPp);
}

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@@ -288,5 +288,8 @@ public interface IPokemon : IScriptSource
/// </summary>
public interface IPokemonBattleData
{
/// <summary>
/// The optional battle the Pokemon is in.
/// </summary>
IBattle? Battle { get; }
}

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@@ -2,6 +2,9 @@ using System.Collections;
namespace PkmnLib.Dynamic.Models;
/// <summary>
/// A collection of Pokemon.
/// </summary>
public interface IPokemonParty : IReadOnlyList<IPokemon?>
{
/// <summary>
@@ -14,13 +17,21 @@ public interface IPokemonParty : IReadOnlyList<IPokemon?>
/// </summary>
void Swap(int index1, int index2);
/// <summary>
/// Whether the party has any Pokemon that could be used in battle.
/// </summary>
/// <remarks>
/// This will return false if all Pokemon are fainted, or eggs, etc.
/// </remarks>
bool HasUsablePokemon();
}
/// <inheritdoc />
public class PokemonParty : IPokemonParty
{
private readonly IPokemon?[] _pokemon;
/// <inheritdoc cref="PokemonParty" />
public PokemonParty(int size)
{
_pokemon = new IPokemon[size];
@@ -43,7 +54,8 @@ public class PokemonParty : IPokemonParty
(_pokemon[index1], _pokemon[index2]) = (_pokemon[index2], _pokemon[index1]);
public bool HasUsablePokemon() => _pokemon.Any(p => p != null && p.IsUsable);
/// <inheritdoc />
public bool HasUsablePokemon() => _pokemon.Any(p => p is { IsUsable: true });
/// <inheritdoc />
public IEnumerator<IPokemon?> GetEnumerator() => ((IEnumerable<IPokemon?>)_pokemon).GetEnumerator();