More moves, allow for typeless moves
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@@ -25,7 +25,7 @@ public class FutureSightEffect : Script
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}
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var damageCalculator = battle.Library.DamageCalculator;
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var executingMove = new ExecutingMoveImpl([target], 1, _moveChoice.ChosenMove,
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_moveChoice.ChosenMove.MoveData, _moveChoice);
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_moveChoice.ChosenMove.MoveData, _moveChoice, battle);
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var hitData = executingMove.GetHitData(target, 0);
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var damage = damageCalculator.GetDamage(executingMove, target, 1, hitData);
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@@ -6,9 +6,9 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
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public class IonDelugeEffect : Script
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{
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/// <inheritdoc />
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public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier moveType)
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public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? moveType)
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{
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if (moveType.Name == "normal" &&
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if (moveType?.Name == "normal" &&
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target.Library.StaticLibrary.Types.TryGetTypeIdentifier("electric", out var electricType))
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{
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moveType = electricType;
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