More moves, allow for typeless moves

This commit is contained in:
2025-05-02 15:46:37 +02:00
parent 807acf1947
commit 068ff8d5b7
33 changed files with 525 additions and 56 deletions

View File

@@ -25,7 +25,7 @@ public class FutureSightEffect : Script
}
var damageCalculator = battle.Library.DamageCalculator;
var executingMove = new ExecutingMoveImpl([target], 1, _moveChoice.ChosenMove,
_moveChoice.ChosenMove.MoveData, _moveChoice);
_moveChoice.ChosenMove.MoveData, _moveChoice, battle);
var hitData = executingMove.GetHitData(target, 0);
var damage = damageCalculator.GetDamage(executingMove, target, 1, hitData);

View File

@@ -6,9 +6,9 @@ namespace PkmnLib.Plugin.Gen7.Scripts.Battle;
public class IonDelugeEffect : Script
{
/// <inheritdoc />
public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier moveType)
public override void ChangeMoveType(IExecutingMove move, IPokemon target, byte hit, ref TypeIdentifier? moveType)
{
if (moveType.Name == "normal" &&
if (moveType?.Name == "normal" &&
target.Library.StaticLibrary.Types.TryGetTypeIdentifier("electric", out var electricType))
{
moveType = electricType;