46 lines
2.2 KiB
C++
46 lines
2.2 KiB
C++
#include "../../src/Battling/Models/ExecutingAttack.hpp"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export uint8_t CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Creature* const* targets,
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size_t targetCount, uint8_t numberHits, Creature* user,
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LearnedAttack* attack, Script* script) {
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Try(auto ls = ArbUt::List<ArbUt::BorrowedPtr<Creature>>(targetCount); for (size_t i = 0; i < targetCount; i++) {
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ls.Append(targets[i]);
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} out = new ExecutingAttack(ls, numberHits, user, attack, script);)
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}
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export void CreatureLib_ExecutingAttack_Destruct(ExecutingAttack* p) { delete p; }
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export uint8_t CreatureLib_ExecutingAttack_GetHitData(ExecutingAttack::HitData*& out, ExecutingAttack* p,
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Creature* target, uint8_t hit) {
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Try(out = &p->GetHitData(target, hit);)
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}
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export bool CreatureLib_ExecutingAttack_IsCreatureTarget(ExecutingAttack* p, Creature* target) {
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return p->IsCreatureTarget(target);
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}
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export Creature* CreatureLib_ExecutingAttack_GetUser(ExecutingAttack* p) { return p->GetUser(); }
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export LearnedAttack* CreatureLib_ExecutingAttack_GetAttack(ExecutingAttack* p) { return p->GetAttack().operator->(); }
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#define HITDATA_GET_FUNC(name, returnType) \
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export returnType CreatureLib_HitData##_##name(const ExecutingAttack::HitData* p) { return p->name(); }
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HITDATA_GET_FUNC(IsCritical, bool);
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HITDATA_GET_FUNC(GetBasePower, uint8_t);
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HITDATA_GET_FUNC(GetEffectiveness, float);
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HITDATA_GET_FUNC(GetDamage, uint32_t);
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HITDATA_GET_FUNC(GetType, uint8_t);
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#define HITDATA_SET_FUNC(name, type) \
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export void CreatureLib_HitData##_##name(ExecutingAttack::HitData* p, type val) { p->name(val); }
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HITDATA_SET_FUNC(SetCritical, bool);
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HITDATA_SET_FUNC(SetBasePower, uint8_t);
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HITDATA_SET_FUNC(SetEffectiveness, float);
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HITDATA_SET_FUNC(SetDamage, uint32_t);
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HITDATA_SET_FUNC(SetType, uint8_t);
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#undef HITDATA_GET_FUNC
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#undef HITDATA_SET_FUNC |