CreatureLib/src/Library/Attacks/AttackData.hpp

50 lines
2.0 KiB
C++

#ifndef CREATURELIB_ATTACKDATA_HPP
#define CREATURELIB_ATTACKDATA_HPP
#include <unordered_set>
#include "AttackCategory.hpp"
#include "AttackTarget.hpp"
#include "SecondaryEffect.hpp"
namespace CreatureLib::Library {
class AttackData {
protected:
ArbUt::StringView _name;
u8 _type;
AttackCategory _category;
u8 _basePower;
u8 _accuracy;
u8 _baseUsages;
AttackTarget _target;
i8 _priority;
std::unique_ptr<const SecondaryEffect> _effect = nullptr;
std::unordered_set<u32> _flags;
public:
AttackData(const ArbUt::StringView& name, u8 type, AttackCategory category, u8 power, u8 accuracy, u8 baseUsage,
AttackTarget target, i8 priority, const SecondaryEffect* nullable effect,
std::unordered_set<u32> flags);
virtual ~AttackData() = default;
inline const ArbUt::StringView& GetName() const noexcept { return _name; }
inline u8 GetType() const noexcept { return _type; }
inline AttackCategory GetCategory() const noexcept { return _category; }
inline u8 GetBasePower() const noexcept { return _basePower; }
inline u8 GetAccuracy() const noexcept { return _accuracy; }
inline u8 GetBaseUsages() const noexcept { return _baseUsages; }
inline AttackTarget GetTarget() const noexcept { return _target; }
inline i8 GetPriority() const noexcept { return _priority; }
inline bool HasSecondaryEffect() const noexcept {
return _effect != nullptr && !_effect->GetEffectName().IsEmpty();
}
inline const std::unique_ptr<const SecondaryEffect>& GetSecondaryEffect() const noexcept { return _effect; }
inline bool HasFlag(const ArbUt::StringView& key) const noexcept {
return this->_flags.find(key) != this->_flags.end();
}
inline bool HasFlag(u32 keyHash) const noexcept { return this->_flags.find(keyHash) != this->_flags.end(); }
};
}
#endif // CREATURELIB_ATTACKDATA_HPP