CreatureLib/src/Battling/ScriptHandling/BattleScript.hpp

135 lines
8.0 KiB
C++

#ifndef CREATURELIB_SCRIPT_HPP
#define CREATURELIB_SCRIPT_HPP
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/Memory/Memory.hpp>
#include <Arbutils/Misc.hpp>
#include "../../Library/EffectParameter.hpp"
#include "../../Library/Items/Item.hpp"
#include "../../Library/Statistic.hpp"
#include "../Models/DamageSource.hpp"
namespace CreatureLib::Battling {
class BaseTurnChoice;
class AttackTurnChoice;
class SwitchTurnChoice;
class FleeTurnChoice;
class ExecutingAttack;
class Creature;
class BattleLibrary;
class BattleScript {
ArbUt::OptionalBorrowedPtr<void> _owner;
size_t _suppressed = 0;
public:
BattleScript(const ArbUt::OptionalBorrowedPtr<void>& owner) { _owner = owner; };
NO_COPY_OR_MOVE(BattleScript);
inline ArbUt::OptionalBorrowedPtr<void> GetOwner() const noexcept { return _owner; }
inline bool IsSuppressed() const noexcept { return _suppressed > 0; }
inline void Suppress() { _suppressed++; }
inline void Unsuppress() {
if (_suppressed > 0)
_suppressed--;
}
virtual ~BattleScript() = default;
virtual BattleScript* non_null Clone(const ArbUt::OptionalBorrowedPtr<void>& owner) = 0;
virtual void Stack(){};
virtual void OnRemove(){};
[[nodiscard]] virtual const ArbUt::StringView& GetName() const noexcept = 0;
#define _par_ [[maybe_unused]]
virtual void OnInitialize(_par_ const BattleLibrary* non_null,
_par_ const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters){};
virtual void OnBeforeTurn(_par_ const BaseTurnChoice* non_null choice){};
virtual void ChangeSpeed(_par_ BaseTurnChoice* non_null choice, _par_ u32* non_null speed){};
virtual void ChangePriority(_par_ AttackTurnChoice* non_null choice, _par_ i8* non_null priority){};
virtual void ChangeAttack(_par_ AttackTurnChoice* non_null choice,
_par_ ArbUt::StringView* non_null outAttack){};
virtual void ModifyNumberOfHits(_par_ AttackTurnChoice* non_null choice, _par_ u8* non_null numberOfHits){};
virtual void PreventAttack(_par_ ExecutingAttack* non_null attack, _par_ bool* non_null outResult){};
virtual void FailAttack(_par_ ExecutingAttack* non_null attack, _par_ bool* non_null outFailed){};
virtual void StopBeforeAttack(_par_ ExecutingAttack* non_null attack, _par_ bool* non_null outResult){};
virtual void OnBeforeAttack(_par_ ExecutingAttack* non_null attack){};
virtual void FailIncomingAttack(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ bool* non_null outResult){};
virtual void IsInvulnerable(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ bool* non_null outResult){};
virtual void OnAttackMiss(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target){};
virtual void ChangeAttackType(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitNumber, _par_ u8* non_null outType){};
virtual void ChangeEffectiveness(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitNumber, _par_ float* non_null effectiveness){};
virtual void BlockCritical(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitNumber, _par_ bool* non_null blockCritical){};
virtual void OverrideBasePower(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitIndex, _par_ u8* non_null basePower){};
virtual void ChangeDamageStatsUser(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitIndex, _par_ Creature* non_null* non_null statsUser){};
virtual void BypassDefensiveStat(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitIndex, _par_ bool* non_null bypass){};
virtual void BypassOffensiveStat(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitIndex, _par_ bool* non_null bypass){};
virtual void ModifyStatModifier(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitIndex, _par_ float* non_null modifier){};
virtual void ModifyDamageModifier(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitIndex, _par_ float* non_null modifier){};
virtual void OverrideDamage(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitIndex, _par_ u32* non_null damage){};
virtual void OverrideIncomingDamage(_par_ ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitIndex, _par_ u32* non_null damage){};
virtual void OnIncomingHit(_par_ const ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitNumber){};
virtual void OnFaintingOpponent(_par_ const ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitNumber){};
virtual void PreventStatBoostChange(_par_ Creature* non_null target, _par_ Library::Statistic stat,
_par_ i8 diffAmount, _par_ bool selfInflicted,
_par_ bool* non_null prevent){};
virtual void ModifyStatBoostChange(_par_ Creature* non_null target, _par_ Library::Statistic stat,
_par_ i8* non_null diffAmount){};
virtual void PreventSecondaryEffects(_par_ const ExecutingAttack* non_null attack,
_par_ Creature* non_null target, _par_ u8 hitNumber,
_par_ bool* non_null outResult){};
virtual void OnSecondaryEffect(_par_ const ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ u8 hitNumber){};
virtual void OnAfterHits(_par_ const ExecutingAttack* non_null attack, _par_ Creature* non_null target){};
virtual void PreventSelfSwitch(_par_ const SwitchTurnChoice* non_null choice, _par_ bool* non_null outResult){};
virtual void PreventOpponentSwitch(_par_ const SwitchTurnChoice* non_null choice,
_par_ bool* non_null outResult){};
virtual void ModifyEffectChance(_par_ const ExecutingAttack* non_null attack, _par_ Creature* non_null target,
_par_ float* non_null chance){};
virtual void ModifyIncomingEffectChance(_par_ const ExecutingAttack* non_null attack,
_par_ Creature* non_null target, _par_ float* non_null chance){};
virtual void OnFail(_par_ Creature* non_null target){};
virtual void OnOpponentFail(_par_ Creature* non_null target){};
virtual void PreventRunAway(_par_ const FleeTurnChoice* non_null choice, _par_ bool* non_null result){};
virtual void PreventOpponentRunAway(_par_ const FleeTurnChoice* non_null choice, _par_ bool* non_null result){};
virtual void OnEndTurn(){};
virtual void OnDamage(Creature* non_null, DamageSource, _par_ u32 oldHealth, _par_ u32 newHealth){};
virtual void OnFaint(Creature* non_null, DamageSource){};
virtual void OnSwitchIn(Creature* non_null){};
virtual void OnAfterHeldItemConsume(Creature* non_null, const Library::Item* non_null){};
};
}
#endif // CREATURELIB_SCRIPT_HPP