CreatureLib/src/Battling/Models/BattleRandom.cpp

15 lines
566 B
C++

#include "BattleRandom.hpp"
#include "../ScriptHandling/ScriptMacros.hpp"
#include "Creature.hpp"
#include "ExecutingAttack.hpp"
bool CreatureLib::Battling::BattleRandom::EffectChance(float chance, ExecutingAttack* non_null attack,
Creature* non_null target) {
EnsureNotNull(attack);
EnsureNotNull(target);
HOOK(ModifyEffectChance, attack, attack, target, &chance);
HOOK(ModifyIncomingEffectChance, target, attack, target, &chance);
chance /= 100;
return _random.GetFloat() < chance;
}