CreatureLib/src/Battling/Models/ExecutingAttack.hpp
Deukhoofd e4b9550efa
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Make all individual scripts smart pointers.
2020-06-02 13:43:44 +02:00

103 lines
4.1 KiB
C++

#ifndef CREATURELIB_EXECUTINGATTACK_HPP
#define CREATURELIB_EXECUTINGATTACK_HPP
#include <Arbutils/Assert.hpp>
#include <Arbutils/Collections/Dictionary.hpp>
#include <Arbutils/Collections/List.hpp>
#include <cstdint>
#include <unordered_map>
#include <vector>
#include "Creature.hpp"
namespace CreatureLib::Battling {
class ExecutingAttack : public ScriptSource {
public:
class HitData {
bool _critical = false;
uint8_t _basePower = 0;
float _effectiveness = 1;
uint32_t _damage = 0;
uint8_t _type = 0;
public:
HitData() noexcept {}
[[nodiscard]] inline bool IsCritical() const noexcept { return _critical; }
[[nodiscard]] inline uint8_t GetBasePower() const noexcept { return _basePower; }
[[nodiscard]] inline float GetEffectiveness() const noexcept { return _effectiveness; }
[[nodiscard]] inline uint32_t GetDamage() const noexcept { return _damage; }
[[nodiscard]] inline uint8_t GetType() const noexcept { return _type; }
inline void SetCritical(bool value) noexcept { _critical = value; }
inline void SetBasePower(uint8_t value) noexcept { _basePower = value; }
inline void SetEffectiveness(float value) noexcept { _effectiveness = value; }
inline void SetDamage(uint32_t value) noexcept { _damage = value; }
inline void SetType(uint8_t value) noexcept { _type = value; }
};
private:
ArbUt::List<ArbUt::BorrowedPtr<Creature>> _targets;
uint8_t _numberHits;
HitData* _hits;
Creature* _user;
ArbUt::BorrowedPtr<LearnedAttack> _attack;
std::unique_ptr<Script> _script = nullptr;
public:
ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits, Creature* user,
const ArbUt::BorrowedPtr<LearnedAttack>& attack, const std::unique_ptr<Script>& script)
: _targets(targets.Count()), _numberHits(numberHits), _hits(new HitData[targets.Count() * numberHits]),
_user(user), _attack(attack) {
AssertNotNull(user)
AssertNotNull(attack)
for (auto target : targets) {
_targets.Append(target);
}
// Take ownership of the script of the attack choice, and give attack choice our initial nullptr.
_script.swap(const_cast<std::unique_ptr<Script>&>(script));
}
ExecutingAttack(const ExecutingAttack&) = delete;
ExecutingAttack& operator=(const ExecutingAttack&) = delete;
virtual ~ExecutingAttack() noexcept {
delete[] _hits;
};
HitData& GetHitData(Creature* creature, uint8_t hit) {
for (size_t i = 0; i < _targets.Count(); i++) {
if (_targets[i] == creature) {
return _hits[i * _numberHits + hit];
}
}
throw CreatureException("Invalid target requested.");
}
HitData* GetTargetIteratorBegin(Creature* creature) {
for (size_t i = 0; i < _targets.Count(); i++) {
if (_targets[i] == creature) {
auto v = _hits + (i * _numberHits * sizeof(HitData));
return v;
}
}
throw CreatureException("Invalid target requested.");
}
bool IsCreatureTarget(Creature* creature) noexcept { return _targets.IndexOf(creature) != (size_t)-1; }
const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& GetTargets() noexcept { return _targets; }
uint8_t GetNumberOfHits() const noexcept { return _numberHits; }
Creature* GetUser() noexcept { return _user; }
const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() noexcept { return _attack; }
size_t ScriptCount() const override { return _user->ScriptCount() + 1; }
protected:
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
scripts.Append(ScriptWrapper::FromScript(&_script));
_user->GetActiveScripts(scripts);
}
};
}
#endif // CREATURELIB_EXECUTINGATTACK_HPP