50 lines
2.4 KiB
C++
50 lines
2.4 KiB
C++
#include "../../src/Library/Attacks/AttackData.hpp"
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#include "../Core.hpp"
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using namespace CreatureLib::Library;
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export_func u8 CreatureLib_AttackData_Construct(AttackData*& out, const char* name, u8 type, AttackCategory category,
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u8 power, u8 accuracy, u8 baseUsage, AttackTarget target, i8 priority,
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float effectChance, const char* effectName,
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EffectParameter* effectParameters[], size_t effectParameterCount,
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const char* flags[], size_t flagsCount) {
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Try({
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std::unordered_set<u32> conversedFlags(flagsCount);
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for (size_t i = 0; i < flagsCount; i++) {
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conversedFlags.insert(ArbUt::StringView::CalculateHash(flags[i]));
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}
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ArbUt::List<EffectParameter*> effectParameterList(effectParameterCount);
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for (size_t i = 0; i < effectParameterCount; i++) {
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effectParameterList.Append(effectParameters[i]);
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}
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auto effect = new SecondaryEffect(effectChance, ArbUt::StringView(effectName), effectParameterList);
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out = new AttackData(ArbUt::StringView(name), type, category, power, accuracy, baseUsage, target, priority,
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effect, conversedFlags);
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})
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};
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export_func void CreatureLib_AttackData_Destruct(const AttackData* p) { delete p; }
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export_func const char* CreatureLib_AttackData_GetName(const AttackData* p) { return p->GetName().c_str(); }
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SIMPLE_GET_FUNC(AttackData, GetType, u8);
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SIMPLE_GET_FUNC(AttackData, GetCategory, AttackCategory);
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SIMPLE_GET_FUNC(AttackData, GetBasePower, u8);
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SIMPLE_GET_FUNC(AttackData, GetAccuracy, u8);
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SIMPLE_GET_FUNC(AttackData, GetBaseUsages, u8);
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SIMPLE_GET_FUNC(AttackData, GetTarget, AttackTarget);
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SIMPLE_GET_FUNC(AttackData, GetPriority, i8);
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export_func bool CreatureLib_AttackData_HasSecondaryEffect(const AttackData* p) { return p->HasSecondaryEffect(); }
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export_func float CreatureLib_AttackData_GetSecondaryEffectChance(const AttackData* p) {
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return p->GetSecondaryEffect()->GetChance();
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}
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export_func const char* CreatureLib_AttackData_GetSecondaryEffectName(const AttackData* p) {
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return p->GetSecondaryEffect()->GetEffectName().c_str();
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}
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export_func bool CreatureLib_AttackData_HasFlag(const AttackData* p, const char* key) {
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return p->HasFlag(ArbUt::StringView::CalculateHash(key));
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} |