CreatureLib/src/Battling/Models/Battle.hpp

123 lines
5.5 KiB
C++

#ifndef CREATURELIB_BATTLE_HPP
#define CREATURELIB_BATTLE_HPP
#include "../EventHooks/EventHook.hpp"
#include "../Flow/ChoiceQueue.hpp"
#include "../History/HistoryHolder.hpp"
#include "../Library/BattleLibrary.hpp"
#include "../TurnChoices/BaseTurnChoice.hpp"
#include "BattleParty.hpp"
#include "BattleRandom.hpp"
#include "BattleResult.hpp"
#include "BattleSide.hpp"
#include "CreatureIndex.hpp"
namespace CreatureLib::Battling {
class Battle : public ScriptSource {
protected:
ArbUt::BorrowedPtr<const BattleLibrary> _library;
ArbUt::UniquePtrList<BattleParty> _parties;
bool _canFlee;
uint8_t _numberOfSides;
uint8_t _creaturesPerSide;
ArbUt::UniquePtrList<BattleSide> _sides;
BattleRandom _random;
std::unique_ptr<ChoiceQueue> _currentTurnQueue = nullptr;
bool _hasEnded = false;
BattleResult _battleResult = BattleResult::Empty();
EventHook _eventHook;
HistoryHolder _historyHolder;
uint32_t _currentTurn = 0;
ScriptSet _volatile;
long _lastTurnTime;
public:
Battle(const BattleLibrary* library, ArbUt::List<BattleParty*> parties, bool canFlee = true,
uint8_t numberOfSides = 2, uint8_t creaturesPerSide = 1,
uint_fast32_t randomSeed = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch())
.count())
: _library(library), _parties(parties.GetStdList()), _canFlee(canFlee), _numberOfSides(numberOfSides),
_creaturesPerSide(creaturesPerSide), _sides(numberOfSides), _random(randomSeed) {
EnsureAllNotNull(parties);
for (size_t i = 0; i < numberOfSides; i++) {
_sides.Append(new BattleSide(i, this, creaturesPerSide));
}
}
virtual ~Battle() = default;
[[nodiscard]] const ArbUt::BorrowedPtr<const BattleLibrary>& GetLibrary() const noexcept;
[[nodiscard]] uint32_t GetCurrentTurn() const noexcept { return _currentTurn; }
inline uint8_t GetCreaturesPerSide() const noexcept { return _creaturesPerSide; }
virtual bool CanUse(const ArbUt::BorrowedPtr<BaseTurnChoice>& choice);
virtual bool TrySetChoice(BaseTurnChoice* choice);
bool CanFlee() const noexcept { return _canFlee; }
void CheckChoicesSetAndRun();
[[nodiscard]] ArbUt::BorrowedPtr<ChoiceQueue> GetCurrentTurnQueue() const noexcept;
BattleRandom* GetRandom() noexcept;
bool CreatureInField(ArbUt::BorrowedPtr<Creature> creature) const;
const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(const CreatureIndex& target) const {
return _sides[target.GetSideIndex()]->GetCreature(target.GetCreatureIndex());
}
const ArbUt::OptionalBorrowedPtr<Creature>& GetCreature(uint8_t side, uint8_t target) const {
return _sides[side]->GetCreature(target);
}
void ForceRecall(uint8_t side, uint8_t index);
void SwitchCreature(uint8_t side, uint8_t index, Creature* c);
bool CanSlotBeFilled(uint8_t side, uint8_t index) const;
size_t ScriptCount() const override;
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void ValidateBattleState();
inline bool HasEnded() const noexcept { return _hasEnded; }
inline const BattleResult& GetResult() const noexcept { return _battleResult; }
const ArbUt::UniquePtrList<BattleParty>& GetParties() const noexcept { return _parties; }
const ArbUt::UniquePtrList<BattleSide>& GetSides() const noexcept { return _sides; }
std::optional<ArbUt::BorrowedPtr<Script>> GetVolatileScript(const ArbUt::StringView& key) const {
return _volatile.Get(key);
}
std::optional<ArbUt::BorrowedPtr<Script>> GetVolatileScript(uint32_t keyHash) const noexcept {
return _volatile.Get(keyHash);
}
void AddVolatileScript(const ArbUt::StringView& key);
void AddVolatileScript(Script* script);
void RemoveVolatileScript(const ArbUt::BasicStringView& name) { _volatile.Remove(name); }
void RemoveVolatileScript(uint32_t keyHash) { _volatile.Remove(keyHash); }
void RemoveVolatileScript(Script* script);
bool HasVolatileScript(const ArbUt::BasicStringView& name) const { return _volatile.Has(name); }
bool HasVolatileScript(uint32_t keyHash) const { return _volatile.Has(keyHash); }
void DisplayText(const ArbUt::StringView& text);
void RegisterEventListener(EventHook::EventHookFunc listener) { this->_eventHook.RegisterListener(listener); }
template <EventDataType T, class... parameters> void TriggerEventListener(parameters... args) {
try_creature(this->_eventHook.Trigger<T>(args...);, "Exception occurred during event trigger.");
}
EventHook& GetEventHook() noexcept { return _eventHook; }
const EventHook& GetEventHook() const noexcept { return _eventHook; }
template <HistoryElementType T, class... parameters> void RegisterHistoryElement(parameters... args) {
try_creature(this->_historyHolder.Register<T>(args...);
, "Exception occurred during history element registration.");
}
const HistoryHolder& GetHistory() const noexcept { return _historyHolder; }
long GetLastTurnTimeMicroseconds() const noexcept { return _lastTurnTime; }
};
}
#endif // CREATURELIB_BATTLE_HPP