CreatureLib/src/Battling/Models/Battle.cpp

170 lines
5.9 KiB
C++

#include "Battle.hpp"
#include "../EventHooks/EventDataClasses.hpp"
#include "../Flow/TurnHandler.hpp"
#include "../Flow/TurnOrdering.hpp"
using namespace CreatureLib;
using namespace CreatureLib::Battling;
const ArbUt::BorrowedPtr<const BattleLibrary>& Battle::GetLibrary() const noexcept { return _library; }
bool Battle::CanUse(const ArbUt::BorrowedPtr<BaseTurnChoice>& choice) {
if (choice->GetKind() == TurnChoiceKind::Attack) {
// HOOK: change number of uses needed.
return choice.ForceAs<AttackTurnChoice>()->GetAttack()->GetRemainingUses() >= 1;
}
return true;
}
bool Battle::TrySetChoice(BaseTurnChoice* choice) {
EnsureNotNull(choice)
if (!CanUse(choice))
return false;
Ensure(choice->GetUser()->GetBattleSide().HasValue())
choice->GetUser()->GetBattleSide().GetValue()->SetChoice(choice);
CheckChoicesSetAndRun();
return true;
}
void Battle::CheckChoicesSetAndRun() {
try {
for (auto side : _sides) {
if (!side->AllChoicesSet()) {
return;
}
}
for (auto side : _sides) {
if (!side->AllPossibleSlotsFilled()) {
return;
}
}
} catch (const ArbUt::Exception& e) {
throw e;
} catch (const std::exception& e) {
THROW("Exception during choices set validation: '" << e.what() << "'.")
}
auto begin = std::chrono::steady_clock::now();
auto choices = std::vector<std::shared_ptr<BaseTurnChoice>>(_numberOfSides * _creaturesPerSide);
auto i = 0;
try {
for (auto side : _sides) {
for (auto choice : side->GetChoices()) {
EnsureNotNull(choice)
if (choice->GetKind() == TurnChoiceKind::Attack) {
auto attack = std::static_pointer_cast<AttackTurnChoice>(choice);
uint8_t uses = 1;
// HOOK: change number of uses needed.
if (attack->GetAttack()->GetRemainingUses() < uses) {
choice = std::shared_ptr<BaseTurnChoice>(_library->GetMiscLibrary()->ReplacementAttack(
choice->GetUser().GetRaw(), attack->GetTarget()));
}
// HOOK: Check if we need to change the move
}
choice->__SetRandomValue(_random.Get());
choices[i] = choice;
i++;
}
side->ResetChoices();
}
} catch (const std::exception& e) {
THROW("Exception during turn initialization: '" << e.what() << "'.")
}
_currentTurn++;
try {
TurnOrdering::OrderChoices(choices);
} catch (const std::exception& e) {
THROW("Exception during turn ordering: '" << e.what() << "'.")
}
this->_currentTurnQueue = std::make_unique<ChoiceQueue>(choices);
TriggerEventListener<TurnStartEvent>();
try {
TurnHandler::RunTurn(this->_currentTurnQueue);
} catch (const ArbUt::Exception& e) {
throw e;
} catch (const std::exception& e) {
THROW("Error during running a turn: '" << e.what() << "'.");
}
if (this->_currentTurnQueue->HasCompletedQueue) {
this->_currentTurnQueue = nullptr;
}
TriggerEventListener<TurnEndEvent>();
auto end = std::chrono::steady_clock::now();
_lastTurnTime = std::chrono::duration_cast<std::chrono::microseconds>(end - begin).count();
}
ArbUt::BorrowedPtr<ChoiceQueue> Battle::GetCurrentTurnQueue() const noexcept { return _currentTurnQueue; }
BattleRandom* Battle::GetRandom() noexcept { return &_random; }
bool Battle::CreatureInField(ArbUt::BorrowedPtr<Creature> creature) const {
return std::any_of(_sides.begin(), _sides.end(), [creature](auto c) { return c->CreatureOnSide(creature); });
}
void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
size_t Battle::ScriptCount() const { return 1; }
void Battle::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromSet(&_volatile));
}
void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
auto side = this->_sides[sideIndex];
side->SetCreature(c, index);
}
bool Battle::CanSlotBeFilled(uint8_t side, uint8_t index) const {
for (const auto& party : _parties) {
if (party->IsResponsibleForIndex(side, index)) {
if (party->HasCreaturesNotInField())
return true;
}
}
return false;
}
void Battle::ValidateBattleState() {
if (_hasEnded) {
return;
}
bool survivingSideExists = false;
uint8_t winningSide = 255;
for (uint8_t i = 0; i < _sides.Count(); i++) {
auto side = _sides[i];
if (side->HasFled()) {
this->_battleResult = BattleResult::Inconclusive();
this->_hasEnded = true;
return;
}
if (!side->IsDefeated()) {
if (survivingSideExists) {
return;
}
survivingSideExists = true;
winningSide = i;
}
}
if (!survivingSideExists) {
this->_battleResult = BattleResult::Inconclusive();
this->_hasEnded = true;
return;
}
this->_battleResult = BattleResult::Conclusive(winningSide);
this->_hasEnded = true;
}
void Battle::AddVolatileScript(const ArbUt::StringView& key) {
auto script = _volatile.Get(key);
if (script.has_value()) {
script.value()->Stack();
return;
}
script = _library->LoadScript(ScriptCategory::Battle, key);
if (!script.has_value()) {
THROW("Invalid volatile script requested for battle: '" << key.c_str() << "'.");
}
return _volatile.Add(script.value().GetRaw());
}
void Battle::AddVolatileScript(Script* script) { return _volatile.Add(script); }
void Battle::RemoveVolatileScript(Script* script) { _volatile.Remove(script->GetName()); }
void Battle::DisplayText(const ArbUt::StringView& text) { TriggerEventListener<DisplayTextEvent>(text); }