CreatureLib/src/Battling/Library/ExperienceLibrary.cpp

19 lines
683 B
C++

#include "ExperienceLibrary.hpp"
#include "../Models/Creature.hpp"
void CreatureLib::Battling::ExperienceLibrary::HandleExperienceGain(
CreatureLib::Battling::Creature* faintedMon,
const std::unordered_set<ArbUt::BorrowedPtr<Creature>>& opponents) const {
for (auto opponent : opponents) {
if (opponent->IsFainted())
continue;
if (!opponent->AllowedExperienceGain())
continue;
auto levelDiff = faintedMon->GetLevel() - opponent->GetLevel() + 10;
if (levelDiff <= 0)
continue;
auto experienceGain = levelDiff * 10;
opponent->AddExperience(static_cast<uint32_t>(experienceGain));
}
}