CreatureLib/src/Battling/Library/DamageLibrary.cpp

76 lines
3.2 KiB
C++

#include "DamageLibrary.hpp"
#include "../ScriptHandling/ScriptMacros.hpp"
using namespace CreatureLib::Battling;
uint32_t DamageLibrary::GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
const ExecutingAttack::HitData& hitData) const {
EnsureNotNull(attack)
EnsureNotNull(target)
auto levelMod = static_cast<float>(2 * attack->GetUser()->GetLevel()) / 5 + 2;
auto bp = hitData.GetBasePower();
auto statMod = GetStatModifier(attack, target, hitIndex, hitData);
HOOK(ModifyStatModifier, attack, attack, target, hitIndex, &statMod);
uint32_t damage = static_cast<uint32_t>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
GetDamageModifier(attack, target, hitIndex, hitData));
HOOK(OverrideDamage, attack, attack, target, hitIndex, &damage);
return damage;
}
uint8_t DamageLibrary::GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
[[maybe_unused]] const ExecutingAttack::HitData& hitData) const {
EnsureNotNull(attack)
EnsureNotNull(target)
auto bp = attack->GetAttack()->GetAttack()->GetBasePower();
HOOK(OverrideBasePower, attack, attack, target, hitIndex, &bp);
return bp;
}
float DamageLibrary::GetStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
const ExecutingAttack::HitData& hitData) const {
EnsureNotNull(attack)
EnsureNotNull(target)
auto user = attack->GetUser().GetRaw();
EnsureNotNull(user)
HOOK(ChangeDamageStatsUser, attack, attack, target, hitIndex, &user);
Library::Statistic offensiveStat;
Library::Statistic defensiveStat;
if (attack->GetAttack()->GetAttack()->GetCategory() == Library::AttackCategory::Physical) {
offensiveStat = Library::Statistic::PhysicalAttack;
defensiveStat = Library::Statistic::PhysicalDefense;
} else {
offensiveStat = Library::Statistic::MagicalAttack;
defensiveStat = Library::Statistic::MagicalDefense;
}
auto bypassDefensive = hitData.IsCritical() && target->GetStatBoost(defensiveStat) > 0;
HOOK(BypassDefensiveStat, attack, attack, target, hitIndex, &bypassDefensive);
auto bypassOffensive = hitData.IsCritical() && user->GetStatBoost(offensiveStat) < 0;
HOOK(BypassOffensiveStat, attack, attack, target, hitIndex, &bypassOffensive);
float offensiveValue;
float defensiveValue;
if (bypassOffensive) {
offensiveValue = user->GetFlatStat(offensiveStat);
} else {
offensiveValue = user->GetBoostedStat(offensiveStat);
}
if (bypassDefensive) {
defensiveValue = target->GetFlatStat(defensiveStat);
} else {
defensiveValue = target->GetBoostedStat(defensiveStat);
}
return offensiveValue / defensiveValue;
}
float DamageLibrary::GetDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
const ExecutingAttack::HitData& hitData) const {
EnsureNotNull(attack)
EnsureNotNull(target)
float mod = 1;
mod *= hitData.GetEffectiveness();
HOOK(ModifyDamageModifier, attack, attack, target, hitIndex, &mod);
return mod;
}