43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#ifndef CREATURELIB_ATTACKTURNCHOICE_HPP
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#define CREATURELIB_ATTACKTURNCHOICE_HPP
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#include "BaseTurnChoice.hpp"
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#include "../Models/LearnedAttack.hpp"
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#include "../Models/Target.hpp"
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namespace CreatureLib::Battling{
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class AttackTurnChoice : public BaseTurnChoice {
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LearnedAttack* _attack;
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Target _target;
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Script* _attackScript;
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public:
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AttackTurnChoice(Creature* user, LearnedAttack* attack, const Target& target)
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: BaseTurnChoice(user), _attack(attack), _target(target){}
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inline LearnedAttack* GetAttack() const{
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return _attack;
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}
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TurnChoiceKind GetKind() const override {
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return TurnChoiceKind ::Attack;
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}
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int8_t GetPriority() const{
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//HOOK: Change priority
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return _attack->GetAttack()->GetPriority();
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}
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const Target& GetTarget() const{
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return _target;
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}
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void GetActiveScripts(ScriptAggregator &aggr) const override {
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aggr.Add(_attackScript);
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GetUser()->GetActiveScripts(aggr);
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}
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};
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}
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#endif //CREATURELIB_ATTACKTURNCHOICE_HPP
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