136 lines
7.1 KiB
C++
136 lines
7.1 KiB
C++
#ifndef CREATURELIB_STATISTICSET_HPP
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#define CREATURELIB_STATISTICSET_HPP
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#include <Arbutils/Exception.hpp>
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#include "Exceptions/CreatureException.hpp"
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#include "Statistic.hpp"
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namespace CreatureLib::Library {
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template <typename T>
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concept StatisticSetType = std::is_integral<T>::value;
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/// @brief A class to hold all the different stats a creature can have.
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/// @tparam T An integer type that defines the kind the different fields in the set can have.
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template <StatisticSetType T> class StatisticSet {
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protected:
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T _health;
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T _physicalAttack;
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T _physicalDefense;
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T _magicalAttack;
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T _magicalDefense;
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T _speed;
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public:
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/// @brief Initialises the set with its different values.
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/// @param health The amount of health given in the set.
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/// @param physicalAttack The amount of physical attack given in the set.
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/// @param physicalDefense The amount of physical defense given in the set.
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/// @param magicalAttack The amount of magical attack given in the set.
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/// @param magicalDefense The amount of magical attack given in the set.
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/// @param speed The amount of speed given in the set.
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StatisticSet(T health, T physicalAttack, T physicalDefense, T magicalAttack, T magicalDefense, T speed) noexcept
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: _health(health), _physicalAttack(physicalAttack), _physicalDefense(physicalDefense),
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_magicalAttack(magicalAttack), _magicalDefense(magicalDefense), _speed(speed) {}
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/// @brief Initialises the set with 0 as every value.
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StatisticSet() noexcept
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: _health(0), _physicalAttack(0), _physicalDefense(0), _magicalAttack(0), _magicalDefense(0), _speed(0) {}
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/// @brief Returns the health in the set.
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/// @return The health in the set.
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inline T GetHealth() const noexcept { return _health; }
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/// @brief Returns the Physical Attack in the set.
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/// @return The Physical Attack in the set.
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inline T GetPhysicalAttack() const noexcept { return _physicalAttack; }
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/// @brief Returns the Physical Defense in the set.
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/// @return The Physical Defense in the set.
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inline T GetPhysicalDefense() const noexcept { return _physicalDefense; }
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/// @brief Returns the Magical Attack in the set.
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/// @return The Magical Attack in the set.
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inline T GetMagicalAttack() const noexcept { return _magicalAttack; }
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/// @brief Returns the Magical Defense in the set.
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/// @return The Magical Defense in the set.
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inline T GetMagicalDefense() const noexcept { return _magicalDefense; }
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/// @brief Returns the Speed in the set.
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/// @return The Speed in the set.
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inline T GetSpeed() const noexcept { return _speed; }
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/// @brief Returns a stat given a Statistic enum.
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/// @param stat The desired stat.
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/// @return The value of the desired stat.
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[[nodiscard]] inline T GetStat(Statistic stat) const {
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switch (stat) {
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case CreatureLib::Library::Statistic::Health: return _health;
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case CreatureLib::Library::Statistic::PhysicalAttack: return _physicalAttack;
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case CreatureLib::Library::Statistic::PhysicalDefense: return _physicalDefense;
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case CreatureLib::Library::Statistic::MagicalAttack: return _magicalAttack;
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case CreatureLib::Library::Statistic::MagicalDefense: return _magicalDefense;
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case CreatureLib::Library::Statistic::Speed: return _speed;
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default: NOT_REACHABLE;
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}
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}
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template <Statistic stat> [[nodiscard]] inline T GetStat() const {
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if constexpr (stat == CreatureLib::Library::Statistic::Health) {
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return _health;
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} else if constexpr (stat == CreatureLib::Library::Statistic::PhysicalAttack) {
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return _physicalAttack;
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} else if constexpr (stat == CreatureLib::Library::Statistic::PhysicalDefense) {
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return _physicalDefense;
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} else if constexpr (stat == CreatureLib::Library::Statistic::MagicalAttack) {
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return _magicalAttack;
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} else if constexpr (stat == CreatureLib::Library::Statistic::MagicalDefense) {
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return _magicalDefense;
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} else if constexpr (stat == CreatureLib::Library::Statistic::Speed) {
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return _speed;
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}
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}
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/// @brief Sets a specific stat to a value.
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/// @param stat The stat to set.
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/// @param value The value to set the stat at.
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inline void SetStat(Statistic stat, T value) {
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switch (stat) {
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case CreatureLib::Library::Statistic::Health: _health = value; break;
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case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack = value; break;
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case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense = value; break;
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case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack = value; break;
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case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense = value; break;
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case CreatureLib::Library::Statistic::Speed: _speed = value; break;
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default: NOT_REACHABLE;
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}
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}
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/// @brief Increment a stat by a given amount.
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/// @param stat The stat to increment.
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/// @param amount The value to increment it by.
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inline void IncreaseStatBy(Statistic stat, T amount) {
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switch (stat) {
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case CreatureLib::Library::Statistic::Health: _health += amount; break;
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case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack += amount; break;
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case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense += amount; break;
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case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack += amount; break;
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case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense += amount; break;
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case CreatureLib::Library::Statistic::Speed: _speed += amount; break;
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default: NOT_REACHABLE;
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}
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}
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/// @brief Decrement a stat by a given amount.
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/// @param stat The stat to decrement.
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/// @param amount The value to decrement it by.
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inline void DecreaseStatBy(Statistic stat, T amount) {
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switch (stat) {
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case CreatureLib::Library::Statistic::Health: _health -= amount; break;
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case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack -= amount; break;
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case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense -= amount; break;
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case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack -= amount; break;
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case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense -= amount; break;
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case CreatureLib::Library::Statistic::Speed: _speed -= amount; break;
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default: NOT_REACHABLE;
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}
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}
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};
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}
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#endif // CREATURELIB_STATISTICSET_HPP
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