CreatureLib/src/Battling/Library/BattleLibrary.cpp

51 lines
2.4 KiB
C++

#include "BattleLibrary.hpp"
using namespace CreatureLib::Battling;
BattleLibrary::BattleLibrary(const CreatureLib::Library::DataLibrary* non_null staticLib,
BattleStatCalculator* non_null statCalculator, DamageLibrary* non_null damageLibrary,
ExperienceLibrary* non_null experienceLibrary, ScriptResolver* non_null scriptResolver,
MiscLibrary* non_null miscLibrary)
: _staticLib(staticLib), _statCalculator(statCalculator), _damageLibrary(damageLibrary),
_experienceLibrary(experienceLibrary), _scriptResolver(scriptResolver), _miscLibrary(miscLibrary) {
EnsureNotNull(_staticLib);
EnsureNotNull(_statCalculator);
EnsureNotNull(_damageLibrary);
EnsureNotNull(_experienceLibrary);
EnsureNotNull(_scriptResolver);
EnsureNotNull(_miscLibrary);
}
const std::unique_ptr<const CreatureLib::Library::LibrarySettings>& BattleLibrary::GetSettings() const noexcept {
return _staticLib->GetSettings();
}
const std::unique_ptr<const BattleStatCalculator>& BattleLibrary::GetStatCalculator() const noexcept {
return _statCalculator;
}
const std::unique_ptr<const CreatureLib::Library::SpeciesLibrary>& BattleLibrary::GetSpeciesLibrary() const noexcept {
return _staticLib->GetSpeciesLibrary();
}
const std::unique_ptr<const CreatureLib::Library::ItemLibrary>& BattleLibrary::GetItemLibrary() const noexcept {
return _staticLib->GetItemLibrary();
}
const std::unique_ptr<const CreatureLib::Library::AttackLibrary>& BattleLibrary::GetAttackLibrary() const noexcept {
return _staticLib->GetAttackLibrary();
}
const std::unique_ptr<const CreatureLib::Library::TypeLibrary>& BattleLibrary::GetTypeLibrary() const noexcept {
return _staticLib->GetTypeLibrary();
}
const std::unique_ptr<const DamageLibrary>& BattleLibrary::GetDamageLibrary() const noexcept { return _damageLibrary; }
const std::unique_ptr<const MiscLibrary>& BattleLibrary::GetMiscLibrary() const noexcept { return _miscLibrary; }
ArbUt::OptionalUniquePtr<BattleScript> BattleLibrary::LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner,
ScriptCategory category,
const ArbUt::StringView& scriptName) const {
return _scriptResolver->LoadScript(owner, category, scriptName).TakeOwnership();
}