CreatureLib/src/Battling/EventHooks/EventHook.hpp

51 lines
1.7 KiB
C++

#ifndef CREATURELIB_EVENTHOOK_HPP
#define CREATURELIB_EVENTHOOK_HPP
#include <functional>
#include <vector>
#include "EventData.hpp"
namespace CreatureLib::Battling {
/// The Event Hook class allows users to write consumers for the battle events, for example to write User Interfaces
/// for it.
class EventHook {
public:
typedef std::function<void(const CreatureLib::Battling::EventData*)> EventHookFunc;
private:
std::vector<EventHookFunc> _listeners;
size_t _position;
size_t _capacity;
uint8_t* _memory;
// Consider tweaking this size to be in line with the normal amount of events we use.
static const size_t defaultSize = 1024;
public:
EventHook() : _position(0), _capacity(defaultSize), _memory(static_cast<uint8_t*>(malloc(defaultSize))) {}
~EventHook() { free(_memory); }
size_t GetPosition() const noexcept { return _position; }
size_t GetCapacity() const noexcept { return _capacity; }
template <class T, class... parameters> void Trigger(parameters... args) {
if (_listeners.size() == 0)
return;
if (_position + sizeof(T) > _capacity) {
_capacity += defaultSize;
_memory = static_cast<uint8_t*>(realloc(_memory, _capacity));
}
uint8_t* ptr = _memory + _position;
T* event = new (ptr) T(args...);
_position += sizeof(T);
for (auto listener : _listeners) {
listener(event);
}
}
void RegisterListener(const EventHookFunc& func) { _listeners.push_back(func); }
};
}
#endif // CREATURELIB_EVENTHOOK_HPP