CreatureLib/CInterface/Battling/ExperienceLibrary.cpp

15 lines
773 B
C++

#include "../../src/Battling/Library/ExperienceLibrary.hpp"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export const ExperienceLibrary* CreatureLib_ExperienceLibrary_Construct() { return new ExperienceLibrary(); }
export void CreatureLib_ExperienceLibrary_Destruct(const ExperienceLibrary* p) { delete p; }
export u8 CreatureLib_ExperienceLibrary_HandleExperienceGain(const ExperienceLibrary* p, Creature* faintedMon,
Creature* opponents[], size_t opponentsCount) {
Try(auto set = std::unordered_set<ArbUt::BorrowedPtr<Creature>>(opponentsCount);
for (size_t i = 0; i < opponentsCount;
i++) { set.insert(opponents[i]); } p->HandleExperienceGain(faintedMon, set);)
}