Files
CreatureLib/src/Battling/Library/DamageLibrary.hpp
Deukhoofd 8eb22ad68d
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Pass HitData as reference to damage calculation library, to prevent multiple lookup.
2020-04-25 16:51:10 +02:00

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1.0 KiB
C++

#ifndef CREATURELIB_DAMAGELIBRARY_HPP
#define CREATURELIB_DAMAGELIBRARY_HPP
#include "../Models/Creature.hpp"
#include "../Models/ExecutingAttack.hpp"
namespace CreatureLib::Battling {
class DamageLibrary {
public:
virtual ~DamageLibrary() = default;
virtual uint32_t GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
const ExecutingAttack::HitData& hitData) const;
virtual uint8_t GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
const ExecutingAttack::HitData& hitData) const;
virtual float GetStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
const ExecutingAttack::HitData& hitData) const;
virtual float GetDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
const ExecutingAttack::HitData& hitData) const;
};
}
#endif // CREATURELIB_DAMAGELIBRARY_HPP