Files
CreatureLib/src/Battling/Library/BattleStatCalculator.cpp
Deukhoofd ae4d8f5e12
Some checks failed
continuous-integration/drone/push Build is failing
Removes some variables that are better handled in implementations.
2019-12-27 12:19:38 +01:00

47 lines
2.5 KiB
C++

#include "BattleStatCalculator.hpp"
#include "../../Core/Exceptions/NotImplementedException.hpp"
#include "../Models/Creature.hpp"
using namespace CreatureLib;
Core::StatisticSet<uint32_t> Battling::BattleStatCalculator::CalculateFlatStats(Battling::Creature* creature) const {
return Core::StatisticSet<uint32_t>(CalculateFlatStat(creature, Core::Statistic::Health),
CalculateFlatStat(creature, Core::Statistic::PhysicalAttack),
CalculateFlatStat(creature, Core::Statistic::PhysicalDefense),
CalculateFlatStat(creature, Core::Statistic::MagicalAttack),
CalculateFlatStat(creature, Core::Statistic::MagicalDefense),
CalculateFlatStat(creature, Core::Statistic::Speed));
}
Core::StatisticSet<uint32_t> Battling::BattleStatCalculator::CalculateBoostedStats(Battling::Creature* creature) const {
return Core::StatisticSet<uint32_t>(CalculateBoostedStat(creature, Core::Statistic::Health),
CalculateBoostedStat(creature, Core::Statistic::PhysicalAttack),
CalculateBoostedStat(creature, Core::Statistic::PhysicalDefense),
CalculateBoostedStat(creature, Core::Statistic::MagicalAttack),
CalculateBoostedStat(creature, Core::Statistic::MagicalDefense),
CalculateBoostedStat(creature, Core::Statistic::Speed));
}
uint32_t CalculateHealthStat(Battling::Creature* creature) {
auto level = creature->GetLevel();
auto a = (creature->GetBaseStat(Core::Statistic::Health)) * 2 * level;
return floor(a / 100) + level + 10;
}
uint32_t CalculateOtherStat(Battling::Creature* creature, Core::Statistic stat) {
auto level = creature->GetLevel();
auto a = (creature->GetBaseStat(stat)) * 2 * level;
return floor(a / 100) + 10;
}
uint32_t Battling::BattleStatCalculator::CalculateFlatStat(Battling::Creature* creature, Core::Statistic stat) const {
if (stat == Core::Statistic::Health)
return CalculateHealthStat(creature);
return CalculateOtherStat(creature, stat);
}
uint32_t Battling::BattleStatCalculator::CalculateBoostedStat(Battling::Creature* creature,
Core::Statistic stat) const {
throw NotImplementedException();
}