CreatureLib/CInterface/Battling/ItemUseScript.cpp

20 lines
1008 B
C++

#include "../../src/Battling/ScriptHandling/ItemUseScript.hpp"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export void CreatureLib_ItemUseScript_Destruct(ItemUseScript* p) { delete p; }
export uint8_t CreatureLib_ItemUseScript_IsItemUsable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsItemUsable()) }
export uint8_t CreatureLib_ItemUseScript_IsCreatureUseItem(ItemUseScript* p, uint8_t& out) {
Try(out = p->IsCreatureUseItem())
}
export uint8_t CreatureLib_ItemUseScript_IsUseValidForCreature(ItemUseScript* p, Creature* creature, uint8_t& out) {
Try(out = p->IsUseValidForCreature(creature))
}
export uint8_t CreatureLib_ItemUseScript_IsHoldable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsHoldable()) }
export uint8_t CreatureLib_ItemUseScript_OnUse(ItemUseScript* p, Battle* battle) { Try(p->OnUse(battle)) }
export uint8_t CreatureLib_ItemUseScript_OnCreatureUse(ItemUseScript* p, Creature* creature, bool isBattle) {
Try(p->OnCreatureUse(creature, isBattle))
}