20 lines
1008 B
C++
20 lines
1008 B
C++
#include "../../src/Battling/ScriptHandling/ItemUseScript.hpp"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export void CreatureLib_ItemUseScript_Destruct(ItemUseScript* p) { delete p; }
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export uint8_t CreatureLib_ItemUseScript_IsItemUsable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsItemUsable()) }
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export uint8_t CreatureLib_ItemUseScript_IsCreatureUseItem(ItemUseScript* p, uint8_t& out) {
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Try(out = p->IsCreatureUseItem())
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}
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export uint8_t CreatureLib_ItemUseScript_IsUseValidForCreature(ItemUseScript* p, Creature* creature, uint8_t& out) {
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Try(out = p->IsUseValidForCreature(creature))
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}
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export uint8_t CreatureLib_ItemUseScript_IsHoldable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsHoldable()) }
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export uint8_t CreatureLib_ItemUseScript_OnUse(ItemUseScript* p, Battle* battle) { Try(p->OnUse(battle)) }
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export uint8_t CreatureLib_ItemUseScript_OnCreatureUse(ItemUseScript* p, Creature* creature, bool isBattle) {
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Try(p->OnCreatureUse(creature, isBattle))
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} |