CreatureLib/tests/BattleTests/ChoiceSetTests.cpp

71 lines
2.4 KiB
C++

#ifdef TESTS_BUILD
#include "../../extern/doctest.hpp"
#include "../../src/Battling/Models/Battle.hpp"
#include "../../src/Battling/Models/BattleSide.hpp"
#include "../../src/Battling/Models/CreateCreature.hpp"
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
#include "../TestLibrary/TestLibrary.hpp"
using namespace CreatureLib::Battling;
TEST_CASE("Set Choice one-sized side") {
auto lib = TestLibrary::Get();
auto battle = Battle(lib, {});
auto side = BattleSide(0, &battle, 1);
auto c = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
side.SetCreature(c, 0);
auto choice = new PassTurnChoice(c);
side.SetChoice(choice);
delete c;
}
TEST_CASE("Set Choice one-sized side, validate all choices set") {
auto lib = TestLibrary::Get();
auto battle = Battle(lib, {});
auto side = BattleSide(0, &battle, 1);
auto c = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
side.SetCreature(c, 0);
auto choice = new PassTurnChoice(c);
REQUIRE_FALSE(side.AllChoicesSet());
side.SetChoice(choice);
REQUIRE(side.AllChoicesSet());
delete c;
}
TEST_CASE("Set Choice two-sized side") {
auto lib = TestLibrary::Get();
auto battle = Battle(lib, {});
auto side = BattleSide(0, &battle, 2);
auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
side.SetCreature(c1, 0);
side.SetCreature(c2, 1);
auto choice1 = new PassTurnChoice(c1);
auto choice2 = new PassTurnChoice(c2);
side.SetChoice(choice1);
side.SetChoice(choice2);
delete c1;
delete c2;
}
TEST_CASE("Set Choice two-sized side, validate all choices set") {
auto lib = TestLibrary::Get();
auto battle = Battle(lib, {});
auto side = BattleSide(0, &battle, 2);
auto c1 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
auto c2 = CreateCreature(TestLibrary::Get(), "testSpecies1"_cnc, 5).Create();
side.SetCreature(c1, 0);
side.SetCreature(c2, 1);
auto choice1 = new PassTurnChoice(c1);
auto choice2 = new PassTurnChoice(c2);
REQUIRE_FALSE(side.AllChoicesSet());
side.SetChoice(choice1);
REQUIRE_FALSE(side.AllChoicesSet());
side.SetChoice(choice2);
REQUIRE(side.AllChoicesSet());
delete c1;
delete c2;
}
#endif