CreatureLib/src/Battling/Models/Creature.hpp

195 lines
9.1 KiB
C++

#ifndef CREATURELIB_BATTLECREATURE_HPP
#define CREATURELIB_BATTLECREATURE_HPP
#include "../../Defines.hpp"
#include "../../Library/ClampedStatisticSet.hpp"
#include "../../Library/CreatureData/CreatureSpecies.hpp"
#include "../../Library/Items/Item.hpp"
#include "../ScriptHandling/ScriptAggregator.hpp"
#include "../ScriptHandling/ScriptSet.hpp"
#include "../ScriptHandling/ScriptSource.hpp"
#include "DamageSource.hpp"
#include "LearnedAttack.hpp"
namespace CreatureLib::Battling {
// Forward declare battle class
class Battle;
class BattleSide;
class BattleLibrary;
class Creature : public ScriptSource {
protected:
ArbUt::BorrowedPtr<const BattleLibrary> _library;
ArbUt::BorrowedPtr<const Library::CreatureSpecies> _species;
ArbUt::BorrowedPtr<const Library::SpeciesVariant> _variant;
ArbUt::OptionalBorrowedPtr<const Library::CreatureSpecies> _displaySpecies = nullptr;
ArbUt::OptionalBorrowedPtr<const Library::SpeciesVariant> _displayVariant = nullptr;
level_int_t _level;
uint32_t _experience;
uint32_t _uniqueIdentifier;
Library::Gender _gender;
uint8_t _coloring;
ArbUt::OptionalBorrowedPtr<const Library::Item> _heldItem;
uint32_t _currentHealth = -1;
Library::ClampedStatisticSet<int8_t, -6, 6> _statBoost;
Library::StatisticSet<uint32_t> _flatStats;
Library::StatisticSet<uint32_t> _boostedStats;
ArbUt::OptionalBorrowedPtr<Battle> _battle = nullptr;
ArbUt::OptionalBorrowedPtr<BattleSide> _side = nullptr;
bool _onBattleField = false;
std::string _nickname;
CreatureLib::Library::TalentIndex _talentIndex;
std::unique_ptr<BattleScript> _activeTalent = nullptr;
bool _hasOverridenTalent;
ArbUt::StringView _overridenTalentName;
std::unordered_set<ArbUt::BorrowedPtr<Creature>> _seenOpponents;
ArbUt::OptionalUniquePtrList<LearnedAttack> _attacks;
bool _allowedExperienceGain;
std::unique_ptr<BattleScript> _status = nullptr;
ScriptSet _volatile = {};
std::vector<u8> _types;
private:
void OnFaint();
public:
Creature(const ArbUt::BorrowedPtr<const BattleLibrary>& library,
const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant, level_int_t level,
uint32_t experience, uint32_t uid, Library::Gender gender, uint8_t coloring,
ArbUt::OptionalBorrowedPtr<const Library::Item> heldItem, std::string nickname,
const Library::TalentIndex& talent, const std::vector<LearnedAttack*>& attacks,
bool allowedExperienceGain = true);
virtual ~Creature() = default;
virtual void Initialize() {
RecalculateFlatStats();
_currentHealth = GetBoostedStat(Library::Statistic::Health);
}
inline const ArbUt::BorrowedPtr<const BattleLibrary>& GetLibrary() const noexcept { return _library; }
inline const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& GetSpecies() const noexcept {
return _species;
}
inline const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& GetVariant() const noexcept { return _variant; }
virtual void ChangeSpecies(const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species,
const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant);
virtual void ChangeVariant(const ArbUt::BorrowedPtr<const Library::SpeciesVariant>& variant);
inline level_int_t GetLevel() const noexcept { return _level; }
inline uint32_t GetExperience() const noexcept { return _experience; }
inline uint32_t GetUniqueIdentifier() const noexcept { return _uniqueIdentifier; }
inline Library::Gender GetGender() const noexcept { return _gender; }
inline uint8_t GetColoring() const noexcept { return _coloring; }
inline bool HasHeldItem(const ArbUt::BasicStringView& name) const noexcept {
return _heldItem.HasValue() && _heldItem.GetValue()->GetName() == name;
}
inline bool HasHeldItem(uint32_t nameHash) const noexcept {
return _heldItem.HasValue() && _heldItem.GetValue()->GetName() == nameHash;
}
inline const ArbUt::OptionalBorrowedPtr<const Library::Item>& GetHeldItem() const noexcept { return _heldItem; }
void SetHeldItem(const ArbUt::BasicStringView& itemName);
void SetHeldItem(uint32_t itemNameHash);
inline void SetHeldItem(const ArbUt::BorrowedPtr<const Library::Item>& item) noexcept { _heldItem = item; };
inline uint32_t GetCurrentHealth() const noexcept { return _currentHealth; }
void SetBattleData(const ArbUt::BorrowedPtr<Battle>& battle, const ArbUt::BorrowedPtr<BattleSide>& side);
void ClearBattleData() noexcept;
inline const ArbUt::OptionalBorrowedPtr<Battle>& GetBattle() const { return _battle; }
inline const ArbUt::OptionalBorrowedPtr<BattleSide>& GetBattleSide() const { return _side; }
inline void SetOnBattleField(bool value) { _onBattleField = value; }
inline bool IsOnBattleField() const { return _onBattleField; }
inline std::string_view GetNickname() const noexcept { return _nickname; }
inline void SetNickname(std::string nickname) noexcept { _nickname = nickname; }
const CreatureLib::Library::TalentIndex& GetRealTalent() const noexcept { return _talentIndex; }
const ArbUt::StringView& GetActiveTalent() const;
[[nodiscard]] bool IsFainted() const noexcept;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const noexcept;
[[nodiscard]] bool HasType(uint8_t type) const noexcept;
uint32_t GetMaxHealth() const noexcept { return _boostedStats.GetHealth(); }
void ChangeLevelBy(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void Heal(uint32_t amount, bool canRevive = false);
void RestoreAllAttackUses() noexcept;
void OverrideActiveTalent(const ArbUt::StringView& talent);
void AddExperience(uint32_t amount);
void MarkOpponentAsSeen(ArbUt::BorrowedPtr<Creature> creature) { _seenOpponents.insert(creature); }
const std::unordered_set<ArbUt::BorrowedPtr<Creature>>& GetSeenOpponents() const { return _seenOpponents; }
size_t ScriptCount() const override;
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override;
void ClearVolatileScripts();
BattleScript* AddVolatileScript(const ArbUt::StringView& name);
BattleScript* AddVolatileScript(BattleScript* script);
void RemoveVolatileScript(const ArbUt::BasicStringView& name);
void RemoveVolatileScript(BattleScript* script);
bool HasVolatileScript(const ArbUt::BasicStringView& name) const;
const ArbUt::OptionalUniquePtrList<LearnedAttack>& GetAttacks() noexcept { return _attacks; }
bool HasAttack(const ArbUt::StringView& name) {
for (auto& a : _attacks) {
if (a == nullptr)
continue;
if (a->GetAttack()->GetName() == name)
return true;
}
return false;
}
ArbUt::OptionalBorrowedPtr<const Library::CreatureSpecies> GetDisplaySpecies() const noexcept;
ArbUt::OptionalBorrowedPtr<const Library::SpeciesVariant> GetDisplayVariant() const noexcept;
void SetDisplaySpecies(const ArbUt::BorrowedPtr<const Library::CreatureSpecies>& species) noexcept {
_displaySpecies = species.GetRaw();
}
void SetDisplayVariant(ArbUt::BorrowedPtr<const Library::SpeciesVariant> variant) noexcept {
_displayVariant = variant.GetRaw();
};
inline bool AllowedExperienceGain() const noexcept { return _allowedExperienceGain; }
inline void SetAllowedExperienceGain(bool allowed) noexcept { _allowedExperienceGain = allowed; }
uint8_t GetAvailableAttackSlot() const noexcept;
void AddAttack(LearnedAttack* attack);
void ReplaceAttack(size_t index, LearnedAttack* attack);
void SwapAttacks(size_t a, size_t b) { _attacks.Swap(a, b); }
// region Stat APIs
bool ChangeStatBoost(Library::Statistic stat, int8_t diffAmount);
[[nodiscard]] inline uint32_t GetFlatStat(Library::Statistic stat) const { return _flatStats.GetStat(stat); }
[[nodiscard]] inline uint32_t GetBoostedStat(Library::Statistic stat) const {
return _boostedStats.GetStat(stat);
}
[[nodiscard]] inline uint32_t GetBaseStat(Library::Statistic stat) const {
return _variant->GetStatistic(stat);
}
[[nodiscard]] inline int8_t GetStatBoost(Library::Statistic stat) const { return _statBoost.GetStat(stat); }
void RecalculateFlatStats();
void RecalculateBoostedStats();
void RecalculateFlatStat(Library::Statistic);
void RecalculateBoostedStat(Library::Statistic);
// endregion
virtual Creature* Clone();
};
}
#endif // CREATURELIB_CREATURE_HPP