52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
#ifndef CREATURELIB_BATTLEPARTY_HPP
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#define CREATURELIB_BATTLEPARTY_HPP
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#include <Arbutils/Assert.hpp>
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#include <Arbutils/Collections/List.hpp>
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#include "CreatureIndex.hpp"
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#include "CreatureParty.hpp"
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namespace CreatureLib::Battling {
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class BattleParty {
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CreatureParty* _party;
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ArbUt::List<CreatureIndex> _responsibleIndices;
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public:
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BattleParty(CreatureParty* party, const ArbUt::List<CreatureIndex>& responsibleIndices)
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: _party(party), _responsibleIndices(responsibleIndices) {
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AssertNotNull(_party)
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}
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inline CreatureParty* GetParty() const { return _party; }
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inline const ArbUt::List<CreatureIndex>& GetResponsibleIndices() const { return _responsibleIndices; }
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inline bool IsResponsibleForIndex(const CreatureIndex& index) const {
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return _responsibleIndices.Contains(index);
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}
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inline bool IsResponsibleForIndex(uint8_t side, uint8_t index) const {
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for (const auto& i : _responsibleIndices) {
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if (i.GetSideIndex() == side && i.GetCreatureIndex() == index)
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return true;
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}
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return false;
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}
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inline bool HasCreaturesNotInField() const {
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auto& p = _party->GetParty();
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for (const auto& creature : p) {
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if (creature == nullptr)
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continue;
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if (creature->IsFainted())
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continue;
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if (creature->IsOnBattleField())
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continue;
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return true;
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}
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return false;
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}
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};
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}
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#endif // CREATURELIB_BATTLEPARTY_HPP
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