310 lines
12 KiB
C++
310 lines
12 KiB
C++
#ifdef TESTS_BUILD
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#include "../../extern/catch.hpp"
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#include "../../src/Battling/Models/Battle.hpp"
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#include "../../src/Battling/Models/BattleParty.hpp"
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#include "../../src/Battling/Models/CreateCreature.hpp"
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#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
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#include "../TestLibrary/TestLibrary.hpp"
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using namespace CreatureLib;
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using namespace Battling;
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TEST_CASE("Create Party", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1};
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auto battleParty = BattleParty(&party1, {CreatureIndex(0, 0)});
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REQUIRE(battleParty.GetParty()->GetAtIndex(0) == c1);
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}
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TEST_CASE("Create Battle", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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}
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TEST_CASE("Use damaging move", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c2);
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battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
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battle.TrySetChoice(new PassTurnChoice(c2));
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REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Statistic::Health));
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}
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TEST_CASE("Finish battle when all battle of one side have fainted", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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REQUIRE_FALSE(battle.HasEnded());
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c2);
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REQUIRE_FALSE(battle.HasEnded());
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REQUIRE(battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0))));
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REQUIRE(battle.TrySetChoice(new PassTurnChoice(c2)));
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REQUIRE_FALSE(battle.HasEnded());
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REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Statistic::Health));
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c2->Damage(c2->GetCurrentHealth(), DamageSource::AttackDamage);
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REQUIRE(battle.HasEnded());
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auto result = battle.GetResult();
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REQUIRE(result.IsConclusiveResult());
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REQUIRE(result.GetWinningSide() == 0);
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}
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TEST_CASE("When creature is dealt enough damage, faint it and mark battle as ended", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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.Create();
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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REQUIRE_FALSE(battle.HasEnded());
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c2);
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REQUIRE_FALSE(battle.HasEnded());
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battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
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battle.TrySetChoice(new PassTurnChoice(c2));
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REQUIRE(battle.HasEnded());
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auto result = battle.GetResult();
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REQUIRE(result.IsConclusiveResult());
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REQUIRE(result.GetWinningSide() == 0);
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}
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TEST_CASE("When another creature is available on faint, make sure the battle hasn't ended", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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.Create();
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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auto c3 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c2, c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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REQUIRE_FALSE(battle.HasEnded());
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c2);
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REQUIRE_FALSE(battle.HasEnded());
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battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
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battle.TrySetChoice(new PassTurnChoice(c2));
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REQUIRE_FALSE(battle.HasEnded());
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battle.SwitchCreature(1, 0, c3);
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battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
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battle.TrySetChoice(new PassTurnChoice(c3));
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REQUIRE(battle.HasEnded());
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auto result = battle.GetResult();
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REQUIRE(result.IsConclusiveResult());
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REQUIRE(result.GetWinningSide() == 0);
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}
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TEST_CASE("Switch Creature in", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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.Create();
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1, c2};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c3 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c3);
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REQUIRE(battle.GetCreature(CreatureIndex(0, 0)) == c1);
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battle.TrySetChoice(new SwitchTurnChoice(c1, c2));
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battle.TrySetChoice(new PassTurnChoice(c3));
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REQUIRE(battle.GetCreature(CreatureIndex(0, 0)) == c2);
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}
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TEST_CASE("Switch Creature in with event listener", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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.Create();
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1, c2};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c3 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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std::vector<const EventData*> events;
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battle.RegisterEventListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c3);
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REQUIRE(events.size() == 2);
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REQUIRE(battle.GetCreature(CreatureIndex(0, 0)) == c1);
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battle.TrySetChoice(new SwitchTurnChoice(c1, c2));
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battle.TrySetChoice(new PassTurnChoice(c3));
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REQUIRE(battle.GetCreature(CreatureIndex(0, 0)) == c2);
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}
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TEST_CASE("Switch Creature in, but have attack aimed at it. Attack should hit new creature", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1, c2};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c3 =
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CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c3);
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battle.TrySetChoice(new SwitchTurnChoice(c1, c2));
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battle.TrySetChoice(new AttackTurnChoice(c3, c3->GetAttacks()[0], CreatureIndex(0, 0)));
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REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Library::Statistic::Health));
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REQUIRE(c1->GetCurrentHealth() == c1->GetBoostedStat(Library::Statistic::Health));
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}
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TEST_CASE("Switch Creature in, mark as seen opponent for opponent", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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.Create();
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party1{c1, c2};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c3 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c3};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c3);
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auto seen = c3->GetSeenOpponents();
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REQUIRE(seen.size() == 1);
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REQUIRE(seen.contains(c1));
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battle.TrySetChoice(new SwitchTurnChoice(c1, c2));
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battle.TrySetChoice(new PassTurnChoice(c3));
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seen = c3->GetSeenOpponents();
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REQUIRE(seen.size() == 2);
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REQUIRE(seen.contains(c1));
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REQUIRE(seen.contains(c2));
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battle.TrySetChoice(new SwitchTurnChoice(c2, c1));
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battle.TrySetChoice(new PassTurnChoice(c3));
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seen = c3->GetSeenOpponents();
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REQUIRE(seen.size() == 2);
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REQUIRE(seen.contains(c1));
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REQUIRE(seen.contains(c2));
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}
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TEST_CASE("Flee Battle", "[Integrations]") {
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auto library = TestLibrary::Get();
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auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
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.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
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.Create();
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CreatureParty party1{c1};
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auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
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auto c2 =
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CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
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CreatureParty party2{c2};
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auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
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auto battle = Battle(library, {battleParty1, battleParty2});
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battle.SwitchCreature(0, 0, c1);
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battle.SwitchCreature(1, 0, c2);
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battle.TrySetChoice(new FleeTurnChoice(c1));
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battle.TrySetChoice(new PassTurnChoice(c2));
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REQUIRE(battle.HasEnded());
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auto result = battle.GetResult();
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REQUIRE_FALSE(result.IsConclusiveResult());
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}
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#endif |