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Battle.cpp
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Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00 |
BattleLibrary.cpp
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Make staticlib in battle library an unique ptr.
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2020-05-26 16:38:55 +02:00 |
BattleParty.cpp
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Fixed build error.
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2020-06-02 14:02:32 +02:00 |
BattleRandom.cpp
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C interface for Battle Random.
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2020-04-04 18:24:59 +02:00 |
BattleSide.cpp
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Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00 |
BattleStatCalculator.cpp
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Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00 |
Creature.cpp
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Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00 |
CreatureParty.cpp
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Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00 |
DamageLibrary.cpp
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Fixed C Interface for DamageLibrary returning floats instead of expected bytes.
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2020-05-20 15:02:53 +02:00 |
EventData.cpp
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Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00 |
ExecutingAttack.cpp
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Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00 |
ExperienceLibrary.cpp
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Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00 |
LearnedAttack.cpp
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Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00 |
MiscLibrary.cpp
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Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00 |
Script.cpp
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Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00 |
ScriptResolver.cpp
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Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00 |
TurnChoices.cpp
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Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00 |