337 lines
13 KiB
C++
337 lines
13 KiB
C++
#ifdef TESTS_BUILD
|
|
#include "../../extern/catch.hpp"
|
|
#include "../../src/Battling/Models/Battle.hpp"
|
|
#include "../../src/Battling/Models/BattleParty.hpp"
|
|
#include "../../src/Battling/Models/CreateCreature.hpp"
|
|
#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
|
|
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
|
|
#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
|
|
#include "../TestLibrary/TestLibrary.hpp"
|
|
|
|
using namespace CreatureLib;
|
|
using namespace Battling;
|
|
|
|
TEST_CASE("Create Party", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1};
|
|
auto battleParty = BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
REQUIRE(battleParty.GetParty()->GetAtIndex(0) == c1);
|
|
}
|
|
|
|
TEST_CASE("Create Battle", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c2};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
}
|
|
|
|
TEST_CASE("Use damaging move", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c2};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c2);
|
|
|
|
battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
|
|
battle.TrySetChoice(new PassTurnChoice(c2));
|
|
|
|
REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Statistic::Health));
|
|
}
|
|
|
|
TEST_CASE("Run more turns", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
auto c3 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c2, c3};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c2);
|
|
|
|
battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
|
|
battle.TrySetChoice(new PassTurnChoice(c2));
|
|
|
|
REQUIRE(c2->IsFainted());
|
|
battle.SwitchCreature(1, 0, c3);
|
|
battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
|
|
battle.TrySetChoice(new PassTurnChoice(c3));
|
|
}
|
|
|
|
TEST_CASE("Finish battle when all battle of one side have fainted", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c2};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
REQUIRE_FALSE(battle.HasEnded());
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c2);
|
|
|
|
REQUIRE_FALSE(battle.HasEnded());
|
|
REQUIRE(battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0))));
|
|
REQUIRE(battle.TrySetChoice(new PassTurnChoice(c2)));
|
|
|
|
REQUIRE_FALSE(battle.HasEnded());
|
|
|
|
REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Statistic::Health));
|
|
|
|
c2->Damage(c2->GetCurrentHealth(), DamageSource::AttackDamage);
|
|
|
|
REQUIRE(battle.HasEnded());
|
|
auto result = battle.GetResult();
|
|
REQUIRE(result.IsConclusiveResult());
|
|
REQUIRE(result.GetWinningSide() == 0);
|
|
}
|
|
|
|
TEST_CASE("When creature is dealt enough damage, faint it and mark battle as ended", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
|
|
.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
|
|
.Create();
|
|
CreatureParty party1{c1};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c2};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
REQUIRE_FALSE(battle.HasEnded());
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c2);
|
|
|
|
REQUIRE_FALSE(battle.HasEnded());
|
|
|
|
battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
|
|
battle.TrySetChoice(new PassTurnChoice(c2));
|
|
|
|
REQUIRE(battle.HasEnded());
|
|
auto result = battle.GetResult();
|
|
REQUIRE(result.IsConclusiveResult());
|
|
REQUIRE(result.GetWinningSide() == 0);
|
|
}
|
|
|
|
TEST_CASE("When another creature is available on faint, make sure the battle hasn't ended", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
|
|
.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
|
|
.Create();
|
|
CreatureParty party1{c1};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
auto c3 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c2, c3};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
REQUIRE_FALSE(battle.HasEnded());
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c2);
|
|
|
|
REQUIRE_FALSE(battle.HasEnded());
|
|
|
|
battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
|
|
battle.TrySetChoice(new PassTurnChoice(c2));
|
|
|
|
REQUIRE_FALSE(battle.HasEnded());
|
|
|
|
battle.SwitchCreature(1, 0, c3);
|
|
|
|
battle.TrySetChoice(new AttackTurnChoice(c1, c1->GetAttacks()[0], CreatureIndex(1, 0)));
|
|
battle.TrySetChoice(new PassTurnChoice(c3));
|
|
|
|
REQUIRE(battle.HasEnded());
|
|
auto result = battle.GetResult();
|
|
REQUIRE(result.IsConclusiveResult());
|
|
REQUIRE(result.GetWinningSide() == 0);
|
|
}
|
|
|
|
TEST_CASE("Switch Creature in", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
|
|
.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
|
|
.Create();
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1, c2};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c3 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c3};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c3);
|
|
|
|
REQUIRE(battle.GetCreature(CreatureIndex(0, 0)) == c1);
|
|
|
|
battle.TrySetChoice(new SwitchTurnChoice(c1, c2));
|
|
battle.TrySetChoice(new PassTurnChoice(c3));
|
|
|
|
REQUIRE(battle.GetCreature(CreatureIndex(0, 0)) == c2);
|
|
}
|
|
|
|
TEST_CASE("Switch Creature in with event listener", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
|
|
.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
|
|
.Create();
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1, c2};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c3 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c3};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
std::vector<const EventData*> events;
|
|
battle.RegisterEventListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c3);
|
|
|
|
REQUIRE(events.size() == 2);
|
|
|
|
REQUIRE(battle.GetCreature(CreatureIndex(0, 0)) == c1);
|
|
|
|
battle.TrySetChoice(new SwitchTurnChoice(c1, c2));
|
|
battle.TrySetChoice(new PassTurnChoice(c3));
|
|
|
|
REQUIRE(battle.GetCreature(CreatureIndex(0, 0)) == c2);
|
|
}
|
|
|
|
TEST_CASE("Switch Creature in, but have attack aimed at it. Attack should hit new creature", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1, c2};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c3 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 50).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c3};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c3);
|
|
|
|
battle.TrySetChoice(new SwitchTurnChoice(c1, c2));
|
|
battle.TrySetChoice(new AttackTurnChoice(c3, c3->GetAttacks()[0], CreatureIndex(0, 0)));
|
|
|
|
REQUIRE(c2->GetCurrentHealth() < c2->GetBoostedStat(Library::Statistic::Health));
|
|
REQUIRE(c1->GetCurrentHealth() == c1->GetBoostedStat(Library::Statistic::Health));
|
|
}
|
|
|
|
TEST_CASE("Switch Creature in, mark as seen opponent for opponent", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
|
|
.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
|
|
.Create();
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party1{c1, c2};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c3 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c3};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c3);
|
|
|
|
auto seen = c3->GetSeenOpponents();
|
|
REQUIRE(seen.size() == 1);
|
|
REQUIRE(seen.contains(c1));
|
|
|
|
battle.TrySetChoice(new SwitchTurnChoice(c1, c2));
|
|
battle.TrySetChoice(new PassTurnChoice(c3));
|
|
|
|
seen = c3->GetSeenOpponents();
|
|
REQUIRE(seen.size() == 2);
|
|
REQUIRE(seen.contains(c1));
|
|
REQUIRE(seen.contains(c2));
|
|
|
|
battle.TrySetChoice(new SwitchTurnChoice(c2, c1));
|
|
battle.TrySetChoice(new PassTurnChoice(c3));
|
|
|
|
seen = c3->GetSeenOpponents();
|
|
REQUIRE(seen.size() == 2);
|
|
REQUIRE(seen.contains(c1));
|
|
REQUIRE(seen.contains(c2));
|
|
}
|
|
|
|
TEST_CASE("Flee Battle", "[Integrations]") {
|
|
auto library = TestLibrary::Get();
|
|
auto c1 = CreateCreature(library, "testSpecies1"_cnc, 100)
|
|
.WithAttack("standard"_cnc, AttackLearnMethod::Unknown)
|
|
.Create();
|
|
CreatureParty party1{c1};
|
|
auto battleParty1 = new BattleParty(&party1, {CreatureIndex(0, 0)});
|
|
auto c2 =
|
|
CreateCreature(library, "testSpecies1"_cnc, 1).WithAttack("standard"_cnc, AttackLearnMethod::Unknown).Create();
|
|
CreatureParty party2{c2};
|
|
auto battleParty2 = new BattleParty(&party2, {CreatureIndex(1, 0)});
|
|
|
|
auto battle = Battle(library, {battleParty1, battleParty2});
|
|
|
|
battle.SwitchCreature(0, 0, c1);
|
|
battle.SwitchCreature(1, 0, c2);
|
|
|
|
battle.TrySetChoice(new FleeTurnChoice(c1));
|
|
battle.TrySetChoice(new PassTurnChoice(c2));
|
|
|
|
REQUIRE(battle.HasEnded());
|
|
auto result = battle.GetResult();
|
|
REQUIRE_FALSE(result.IsConclusiveResult());
|
|
}
|
|
|
|
#endif |