CreatureLib/tests/BattleTests/CreatureTests.cpp

57 lines
2.0 KiB
C++

#ifdef TESTS_BUILD
#include "../../extern/catch.hpp"
#include "../../src/Battling/Models/CreateCreature.hpp"
#include "../TestLibrary/TestLibrary.hpp"
using namespace CreatureLib::Battling;
TEST_CASE("Create basic creature", "[Library]") {
auto library = TestLibrary::Get();
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
delete creature;
}
TEST_CASE("Get creature species", "[Library]") {
auto library = TestLibrary::Get();
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
REQUIRE(creature->GetSpecies()->GetName() == "testSpecies1"_cnc);
delete creature;
}
TEST_CASE("Get creature level", "[Library]") {
auto library = TestLibrary::Get();
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
REQUIRE(creature->GetLevel() == 1);
delete creature;
}
TEST_CASE("Get creature variant when unset", "[Library]") {
auto library = TestLibrary::Get();
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
REQUIRE(creature->GetVariant()->GetName() == "default");
delete creature;
}
TEST_CASE("Get creature nickname when unset", "[Library]") {
auto library = TestLibrary::Get();
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).WithNickname("foo").Create();
REQUIRE(creature->GetNickname() == "foo");
delete creature;
}
TEST_CASE("Increase creature stat boost", "[Library]") {
auto library = TestLibrary::Get();
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
creature->ChangeStatBoost(CreatureLib::Library::Statistic::PhysicalAttack, 6);
REQUIRE(creature->GetStatBoost(CreatureLib::Library::Statistic::PhysicalAttack) == 6);
delete creature;
}
TEST_CASE("Override Creature talent", "[Library]") {
auto library = TestLibrary::Get();
auto creature = CreateCreature(library, "testSpecies1"_cnc, 1).Create();
creature->OverrideActiveTalent("foobar");
REQUIRE(creature->GetActiveTalent() == "foobar");
delete creature;
}
#endif