CreatureLib/src/Library/StatisticSet.hpp

80 lines
4.2 KiB
C++

#ifndef CREATURELIB_STATISTICSET_HPP
#define CREATURELIB_STATISTICSET_HPP
#include "Exceptions/CreatureException.hpp"
#include "Statistic.hpp"
namespace CreatureLib::Library {
template <class T> class StatisticSet {
protected:
T _health;
T _physicalAttack;
T _physicalDefense;
T _magicalAttack;
T _magicalDefense;
T _speed;
public:
StatisticSet(T health, T physicalAttack, T physicalDefense, T magicalAttack, T magicalDefense, T speed) noexcept
: _health(health), _physicalAttack(physicalAttack), _physicalDefense(physicalDefense),
_magicalAttack(magicalAttack), _magicalDefense(magicalDefense), _speed(speed) {}
StatisticSet() noexcept
: _health(0), _physicalAttack(0), _physicalDefense(0), _magicalAttack(0), _magicalDefense(0), _speed(0) {}
inline T GetHealth() const noexcept { return _health; }
inline T GetPhysicalAttack() const noexcept { return _physicalAttack; }
inline T GetPhysicalDefense() const noexcept { return _physicalDefense; }
inline T GetMagicalAttack() const noexcept { return _magicalAttack; }
inline T GetMagicalDefense() const noexcept { return _magicalDefense; }
inline T GetSpeed() const noexcept { return _speed; }
[[nodiscard]] inline T GetStat(Statistic stat) const {
switch (stat) {
case CreatureLib::Library::Statistic::Health: return _health;
case CreatureLib::Library::Statistic::PhysicalAttack: return _physicalAttack;
case CreatureLib::Library::Statistic::PhysicalDefense: return _physicalDefense;
case CreatureLib::Library::Statistic::MagicalAttack: return _magicalAttack;
case CreatureLib::Library::Statistic::MagicalDefense: return _magicalDefense;
case CreatureLib::Library::Statistic::Speed: return _speed;
default: NOT_REACHABLE;
}
}
inline void SetStat(Statistic stat, T value) {
switch (stat) {
case CreatureLib::Library::Statistic::Health: _health = value; break;
case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack = value; break;
case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense = value; break;
case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack = value; break;
case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense = value; break;
case CreatureLib::Library::Statistic::Speed: _speed = value; break;
default: NOT_REACHABLE;
}
}
inline void IncreaseStatBy(Statistic stat, T amount) {
switch (stat) {
case CreatureLib::Library::Statistic::Health: _health += amount; break;
case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack += amount; break;
case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense += amount; break;
case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack += amount; break;
case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense += amount; break;
case CreatureLib::Library::Statistic::Speed: _speed += amount; break;
default: NOT_REACHABLE;
}
}
inline void DecreaseStatBy(Statistic stat, T amount) {
switch (stat) {
case CreatureLib::Library::Statistic::Health: _health -= amount; break;
case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack -= amount; break;
case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense -= amount; break;
case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack -= amount; break;
case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense -= amount; break;
case CreatureLib::Library::Statistic::Speed: _speed -= amount; break;
default: NOT_REACHABLE;
}
}
};
}
#endif // CREATURELIB_STATISTICSET_HPP