CreatureLib/src/Library/CreatureData/LearnableAttacks.hpp

48 lines
1.8 KiB
C++

#ifndef CREATURELIB_LEARNABLEATTACKS_HPP
#define CREATURELIB_LEARNABLEATTACKS_HPP
#include <Arbutils/Random.hpp>
#include "../../Defines.hpp"
#include "../Attacks/AttackData.hpp"
namespace CreatureLib::Library {
class LearnableAttacks {
protected:
ArbUt::Dictionary<uint8_t, ArbUt::List<ArbUt::BorrowedPtr<const AttackData>>> _learnedByLevel;
ArbUt::List<ArbUt::BorrowedPtr<const AttackData>> _distinctLevelAttacks;
public:
explicit LearnableAttacks(size_t levelAttackCapacity)
: _learnedByLevel(
ArbUt::Dictionary<uint8_t, ArbUt::List<ArbUt::BorrowedPtr<const AttackData>>>(levelAttackCapacity)) {}
virtual ~LearnableAttacks() = default;
void AddLevelAttack(level_int_t level, ArbUt::BorrowedPtr<const AttackData> attack);
inline bool HasAttacksForLevel(uint8_t level) const noexcept { return _learnedByLevel.Has(level); }
inline const ArbUt::List<ArbUt::BorrowedPtr<const AttackData>>& GetAttacksForLevel(uint8_t level) const {
if (!_learnedByLevel.Has(level)) {
THROW("No attacks found for level " << (uint32_t)level << ".");
}
return _learnedByLevel.Get(level);
}
inline const ArbUt::List<ArbUt::BorrowedPtr<const AttackData>>& GetDistinctLevelAttacks() const noexcept {
return _distinctLevelAttacks;
}
virtual ArbUt::BorrowedPtr<const AttackData> GetRandomAttack(ArbUt::Random& rand) const {
if (_distinctLevelAttacks.Count() == 0) {
return nullptr;
}
auto val = rand.Get(_distinctLevelAttacks.Count());
auto it = _distinctLevelAttacks.begin();
std::advance(it, val);
return *it;
}
};
}
#endif // CREATURELIB_LEARNABLEATTACKS_HPP