201 lines
7.4 KiB
C++
201 lines
7.4 KiB
C++
#ifdef TESTS_BUILD
|
|
|
|
#include <doctest.h>
|
|
#include "../../../src/Battling/ScriptHandling/ScriptAggregator.hpp"
|
|
|
|
using namespace CreatureLib;
|
|
using namespace CreatureLib::Battling;
|
|
|
|
class TestScript : public BattleScript {
|
|
private:
|
|
ArbUt::StringView _name;
|
|
|
|
public:
|
|
explicit TestScript(const ArbUt::StringView& name) : BattleScript(nullptr), _name(name){};
|
|
|
|
const ArbUt::StringView& GetName() const noexcept override { return _name; }
|
|
|
|
void TestMethod(int& runCount) { runCount++; }
|
|
|
|
BattleScript* Clone(const ArbUt::OptionalBorrowedPtr<void>&) override { return new TestScript(_name); }
|
|
};
|
|
|
|
TEST_CASE("Script Aggregator properly iterates containing script.") {
|
|
auto script = std::make_unique<TestScript>("test");
|
|
auto ran = 0;
|
|
auto vec = ArbUt::List<ScriptWrapper>{
|
|
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script))};
|
|
auto aggr = ScriptAggregator(vec);
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (aggr.GetNext(next)) {
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
CHECK(ran == 1);
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates multiple scripts.") {
|
|
auto script = std::make_unique<TestScript>("test");
|
|
auto script2 = std::make_unique<TestScript>("test2");
|
|
auto script3 = std::make_unique<TestScript>("test3");
|
|
auto ran = 0;
|
|
auto vec = ArbUt::List<ScriptWrapper>{
|
|
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
|
|
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script2)),
|
|
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script3))};
|
|
auto aggr = ScriptAggregator(vec);
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (aggr.GetNext(next)) {
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
CHECK(ran == 3);
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates Script Set.") {
|
|
BattleScript* script = new TestScript("test");
|
|
BattleScript* script2 = new TestScript("test2");
|
|
BattleScript* script3 = new TestScript("test3");
|
|
auto ran = 0;
|
|
auto set = ScriptSet();
|
|
set.Add(script);
|
|
set.Add(script2);
|
|
set.Add(script3);
|
|
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromSet(&set)};
|
|
auto aggr = ScriptAggregator(vec);
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (aggr.GetNext(next)) {
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
CHECK(ran == 3);
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates Script Set when removing from it.") {
|
|
BattleScript* script = new TestScript("test");
|
|
BattleScript* script2 = new TestScript("test2");
|
|
BattleScript* script3 = new TestScript("test3");
|
|
auto ran = 0;
|
|
auto set = ScriptSet();
|
|
set.Add(script);
|
|
set.Add(script2);
|
|
set.Add(script3);
|
|
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromSet(&set)};
|
|
auto aggr = ScriptAggregator(vec);
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (ran <= 2) {
|
|
aggr.GetNext(next);
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
set.Remove("test3"_cnc);
|
|
REQUIRE_FALSE(aggr.GetNext(next));
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.") {
|
|
auto script = std::make_unique<TestScript>("test");
|
|
BattleScript* script2 = new TestScript("test2");
|
|
BattleScript* script3 = new TestScript("test3");
|
|
auto ran = 0;
|
|
auto set = ScriptSet();
|
|
set.Add(script2);
|
|
set.Add(script3);
|
|
auto vec = ArbUt::List<ScriptWrapper>{
|
|
ScriptWrapper::FromSet(&set),
|
|
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script))};
|
|
auto aggr = ScriptAggregator(vec);
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (aggr.GetNext(next)) {
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
CHECK(ran == 3);
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.") {
|
|
auto script = std::make_unique<TestScript>("test");
|
|
BattleScript* script2 = new TestScript("test2");
|
|
BattleScript* script3 = new TestScript("test3");
|
|
auto ran = 0;
|
|
auto set = ScriptSet();
|
|
set.Add(script2);
|
|
set.Add(script3);
|
|
auto vec =
|
|
ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
|
|
ScriptWrapper::FromSet(&set)};
|
|
auto aggr = ScriptAggregator(vec);
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (aggr.GetNext(next)) {
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
CHECK(ran == 3);
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Script.") {
|
|
auto script = std::make_unique<TestScript>("test");
|
|
BattleScript* script2 = new TestScript("test2");
|
|
BattleScript* script3 = new TestScript("test3");
|
|
auto script4 = std::make_unique<TestScript>("test4");
|
|
auto ran = 0;
|
|
auto set = ScriptSet();
|
|
set.Add(script2);
|
|
set.Add(script3);
|
|
auto vec = ArbUt::List<ScriptWrapper>{
|
|
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)),
|
|
ScriptWrapper::FromSet(&set),
|
|
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script4))};
|
|
auto aggr = ScriptAggregator(vec);
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (aggr.GetNext(next)) {
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
CHECK(ran == 4);
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates multiple script sets.") {
|
|
BattleScript* script1 = new TestScript("test");
|
|
BattleScript* script2 = new TestScript("test2");
|
|
BattleScript* script3 = new TestScript("test3");
|
|
auto set1 = ScriptSet();
|
|
set1.Add(script2);
|
|
set1.Add(script3);
|
|
auto set2 = ScriptSet();
|
|
set2.Add(script1);
|
|
auto vec = ArbUt::List<ScriptWrapper>{
|
|
ScriptWrapper::FromSet(&set1),
|
|
ScriptWrapper::FromSet(&set2),
|
|
};
|
|
auto aggr = ScriptAggregator(vec);
|
|
auto ran = 0;
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (aggr.GetNext(next)) {
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
CHECK(ran == 3);
|
|
|
|
aggr.Reset();
|
|
ran = 0;
|
|
while (aggr.GetNext(next)) {
|
|
next.As<TestScript>()->TestMethod(ran);
|
|
}
|
|
CHECK(ran == 3);
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates when empty.") {
|
|
auto ran = 0;
|
|
auto vec = ArbUt::List<ScriptWrapper>{};
|
|
auto aggr = ScriptAggregator(vec);
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
REQUIRE_FALSE(aggr.GetNext(next));
|
|
CHECK(ran == 0);
|
|
}
|
|
|
|
TEST_CASE("Script Aggregator properly iterates empty Script Set.") {
|
|
auto ran = 0;
|
|
auto set = ScriptSet();
|
|
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromSet(&set)};
|
|
auto aggr = ScriptAggregator(vec);
|
|
aggr.Reset();
|
|
ArbUt::BorrowedPtr<CreatureLib::Battling::BattleScript> next = (CreatureLib::Battling::BattleScript*)1;
|
|
while (aggr.GetNext(next)) {
|
|
ran++;
|
|
}
|
|
CHECK(ran == 0);
|
|
}
|
|
|
|
#endif |