CreatureLib/src/Battling/Library/BattleLibrary.cpp

49 lines
2.1 KiB
C++

#include "BattleLibrary.hpp"
#include <Arbutils/Assert.hpp>
using namespace CreatureLib::Battling;
BattleLibrary::BattleLibrary(const CreatureLib::Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator,
DamageLibrary* damageLibrary, ExperienceLibrary* experienceLibrary,
ScriptResolver* scriptResolver, MiscLibrary* miscLibrary)
: _staticLib(staticLib), _statCalculator(statCalculator), _damageLibrary(damageLibrary),
_experienceLibrary(experienceLibrary), _scriptResolver(scriptResolver), _miscLibrary(miscLibrary) {
AssertNotNull(_staticLib);
AssertNotNull(_statCalculator);
AssertNotNull(_damageLibrary);
AssertNotNull(_experienceLibrary);
AssertNotNull(_scriptResolver);
AssertNotNull(_miscLibrary);
}
const std::unique_ptr<const CreatureLib::Library::LibrarySettings>& BattleLibrary::GetSettings() const noexcept {
return _staticLib->GetSettings();
}
const std::unique_ptr<const BattleStatCalculator>& BattleLibrary::GetStatCalculator() const noexcept {
return _statCalculator;
}
const std::unique_ptr<const CreatureLib::Library::SpeciesLibrary>& BattleLibrary::GetSpeciesLibrary() const noexcept {
return _staticLib->GetSpeciesLibrary();
}
const std::unique_ptr<const CreatureLib::Library::ItemLibrary>& BattleLibrary::GetItemLibrary() const noexcept {
return _staticLib->GetItemLibrary();
}
const std::unique_ptr<const CreatureLib::Library::AttackLibrary>& BattleLibrary::GetAttackLibrary() const noexcept {
return _staticLib->GetAttackLibrary();
}
const std::unique_ptr<const CreatureLib::Library::TypeLibrary>& BattleLibrary::GetTypeLibrary() const noexcept {
return _staticLib->GetTypeLibrary();
}
const std::unique_ptr<const DamageLibrary>& BattleLibrary::GetDamageLibrary() const noexcept { return _damageLibrary; }
const std::unique_ptr<const MiscLibrary>& BattleLibrary::GetMiscLibrary() const noexcept { return _miscLibrary; }
Script* BattleLibrary::LoadScript(ScriptCategory category, const ArbUt::BasicStringView& scriptName) const {
return _scriptResolver->LoadScript(category, scriptName);
}