67 lines
3.2 KiB
C++
67 lines
3.2 KiB
C++
#ifndef CREATURELIB_SCRIPT_HPP
|
|
#define CREATURELIB_SCRIPT_HPP
|
|
|
|
#include <any>
|
|
#include <string>
|
|
#include <utility>
|
|
#include <vector>
|
|
#include "../../Library/CreatureData/CreatureSpecies.hpp"
|
|
|
|
namespace CreatureLib::Battling {
|
|
class BaseTurnChoice;
|
|
class AttackTurnChoice;
|
|
class SwitchTurnChoice;
|
|
class ExecutingAttack;
|
|
class Creature;
|
|
|
|
class Script {
|
|
public:
|
|
explicit Script() {}
|
|
virtual ~Script() = default;
|
|
|
|
virtual void Stack(){};
|
|
virtual void OnRemove(){};
|
|
|
|
virtual const std::string& GetName() const = 0;
|
|
|
|
virtual void OnBeforeTurn(const BaseTurnChoice* choice){};
|
|
|
|
virtual void ChangeAttack(AttackTurnChoice* choice, std::string* outAttack){};
|
|
virtual void PreventAttack(ExecutingAttack* attack, bool* outResult){};
|
|
virtual void FailAttack(ExecutingAttack* attack, bool* outFailed){};
|
|
virtual void StopBeforeAttack(ExecutingAttack* attack, bool* outResult){};
|
|
virtual void OnBeforeAttack(ExecutingAttack* attack){};
|
|
|
|
virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool* outResult){};
|
|
virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target, bool* outResult){};
|
|
virtual void OnAttackMiss(ExecutingAttack* attack, Creature* target){};
|
|
virtual void ChangeAttackType(ExecutingAttack* attack, Creature* target, uint8_t hitNumber, uint8_t* outType){};
|
|
|
|
virtual void OverrideBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
|
|
uint8_t* basePower){};
|
|
virtual void ChangeDamageStatsUser(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
|
|
Creature** statsUser){};
|
|
|
|
virtual void BypassDefensiveStat(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, bool* bypass){};
|
|
virtual void BypassOffensiveStat(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, bool* bypass){};
|
|
virtual void ModifyStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, float* modifier){};
|
|
virtual void ModifyDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
|
|
float* modifier){};
|
|
virtual void OverrideDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, int32_t* damage){};
|
|
|
|
virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
|
|
virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
|
|
bool* outResult){};
|
|
virtual void OnSecondaryEffect(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
|
|
|
|
virtual void OnAfterHits(const ExecutingAttack* attack, Creature* target){};
|
|
|
|
virtual void PreventSelfSwitch(const SwitchTurnChoice* choice, bool* outResult){};
|
|
|
|
virtual void ModifyEffectChance(const ExecutingAttack* attack, Creature* target, float* chance){};
|
|
virtual void ModifyIncomingEffectChance(const ExecutingAttack* attack, Creature* target, float* chance){};
|
|
};
|
|
}
|
|
|
|
#endif // CREATURELIB_SCRIPT_HPP
|