CreatureLib/src/Battling/Flow/ResolveTarget.cpp

154 lines
6.1 KiB
C++

#include "ResolveTarget.hpp"
using namespace ArbUt;
using namespace CreatureLib::Library;
using namespace CreatureLib::Battling;
using TargetList = List<OptionalBorrowedPtr<Creature>>;
static inline constexpr u8 GetOppositeSide(u8 v) {
if (v == 1) {
return 0;
}
return 1;
}
static inline TargetList GetAll(const BorrowedPtr<Battle>& battle) {
TargetList arr(battle->GetCreaturesPerSide() * battle->GetSides().Count());
for (auto* side : battle->GetSides()) {
for (const auto& mon : side->GetCreatures()) {
arr.Append(mon);
}
}
return arr;
}
static inline TargetList GetAllAdjacent(const CreatureIndex& index, const BorrowedPtr<Battle>& battle) {
auto left = index.GetCreatureIndex() - 1;
auto right = index.GetCreatureIndex() + 1;
if (left < 0 && right >= battle->GetCreaturesPerSide()) {
return {battle->GetCreature(index),
battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
}
if (left >= 0) {
if (right < battle->GetCreaturesPerSide()) {
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
battle->GetCreature(index.GetSideIndex(), right),
battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
}
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
}
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), right),
battle->GetCreature(GetOppositeSide(index.GetSideIndex()), index.GetCreatureIndex())};
}
static inline TargetList GetAllAdjacentOpponent(const CreatureIndex& index, const BorrowedPtr<Battle>& battle) {
auto left = index.GetCreatureIndex() - 1;
auto right = index.GetCreatureIndex() + 1;
if (left < 0 && right >= battle->GetCreaturesPerSide()) {
return {battle->GetCreature(index)};
}
if (left >= 0) {
if (right < battle->GetCreaturesPerSide()) {
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left),
battle->GetCreature(index.GetSideIndex(), right)};
}
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), left)};
}
return {battle->GetCreature(index), battle->GetCreature(index.GetSideIndex(), right)};
}
TargetList TargetResolver::ResolveTargets(const CreatureIndex& index, AttackTarget target,
const BorrowedPtr<Battle>& battle) {
switch (target) {
// Single targets should just return the mon at the index.
case AttackTarget::Adjacent:
case AttackTarget::AdjacentAlly:
case AttackTarget::AdjacentAllySelf:
case AttackTarget::AdjacentOpponent:
case AttackTarget::Any:
case AttackTarget::RandomOpponent:
case AttackTarget::Self: {
return {battle->GetCreature(index)};
}
case AttackTarget::All: {
return GetAll(battle);
}
case AttackTarget::AllAdjacent: {
return GetAllAdjacent(index, battle);
}
case AttackTarget::AllAdjacentOpponent: {
return GetAllAdjacentOpponent(index, battle);
}
case AttackTarget::AllAlly: {
TargetList arr(battle->GetCreaturesPerSide());
for (const auto& mon : battle->GetSides()[index.GetSideIndex()]->GetCreatures()) {
arr.Append(mon);
}
return arr;
}
case AttackTarget::AllOpponent: {
TargetList arr(battle->GetCreaturesPerSide());
for (const auto& mon : battle->GetSides()[index.GetSideIndex()]->GetCreatures()) {
arr.Append(mon);
}
return arr;
}
}
THROW("Unknown attack target kind: '", AttackTargetHelper::ToString(target), "'.")
}
bool TargetResolver::IsValidTarget(const CreatureIndex& index, CreatureLib::Library::AttackTarget target,
const BorrowedPtr<Creature>& user) {
auto userIndex = user->GetBattleIndex();
switch (target) {
case AttackTarget::Adjacent:
case AttackTarget::AllAdjacent: {
auto diff = abs(index.GetCreatureIndex() - userIndex.GetCreatureIndex());
// If the difference is 0, ensure the move is not targeting self.
if (diff == 0) {
return index.GetSideIndex() != userIndex.GetSideIndex();
}
// Otherwise check if the difference is max 1.
return diff <= 1;
}
case AttackTarget::AdjacentAlly: {
if (index.GetSideIndex() != userIndex.GetSideIndex()) {
return false;
}
auto diff = abs(index.GetCreatureIndex() - userIndex.GetCreatureIndex());
return diff == 1;
}
case AttackTarget::AdjacentAllySelf: {
if (index.GetSideIndex() != userIndex.GetSideIndex()) {
return false;
}
auto diff = abs(index.GetCreatureIndex() - userIndex.GetCreatureIndex());
return diff <= 1;
}
case AttackTarget::AdjacentOpponent:
case AttackTarget::AllAdjacentOpponent: {
if (index.GetSideIndex() == userIndex.GetSideIndex()) {
return false;
}
auto diff = abs(index.GetCreatureIndex() - userIndex.GetCreatureIndex());
return diff <= 1;
}
case AttackTarget::All:
case AttackTarget::Any:
case AttackTarget::RandomOpponent: {
return true;
}
case AttackTarget::AllAlly: {
return index.GetSideIndex() == userIndex.GetSideIndex();
}
case AttackTarget::AllOpponent: {
return index.GetSideIndex() != userIndex.GetSideIndex();
}
case AttackTarget::Self: {
return index == userIndex;
}
}
THROW("Unknown attack target kind: '", AttackTargetHelper::ToString(target), "'.")
}