60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
#include "../../src/Battling/EventHooks/EventDataClasses.hpp"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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DESTRUCTOR(EventData);
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SIMPLE_GET_FUNC(EventData, GetKind, EventDataKind);
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BORROWED_GET_FUNC(DamageEvent, GetCreature, Creature*);
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SIMPLE_GET_FUNC(DamageEvent, GetDamageSource, DamageSource);
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SIMPLE_GET_FUNC(DamageEvent, GetOriginalHealth, u32);
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SIMPLE_GET_FUNC(DamageEvent, GetNewHealth, u32);
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DESTRUCTOR(DamageEvent);
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BORROWED_GET_FUNC(HealEvent, GetCreature, Creature*);
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SIMPLE_GET_FUNC(HealEvent, GetOriginalHealth, u32);
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SIMPLE_GET_FUNC(HealEvent, GetNewHealth, u32);
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DESTRUCTOR(HealEvent);
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BORROWED_GET_FUNC(FaintEvent, GetCreature, Creature*);
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DESTRUCTOR(FaintEvent);
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BORROWED_GET_FUNC(SwitchEvent, GetNewCreature, Creature*);
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export u8 CreatureLib_SwitchEvent_GetSide(const SwitchEvent* p) { return p->GetIndex().GetSideIndex(); }
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export u8 CreatureLib_SwitchEvent_GetIndex(const SwitchEvent* p) { return p->GetIndex().GetCreatureIndex(); }
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DESTRUCTOR(SwitchEvent);
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DESTRUCTOR(TurnStartEvent);
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DESTRUCTOR(TurnEndEvent);
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BORROWED_GET_FUNC(ExperienceGainEvent, GetCreature, const Creature*);
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SIMPLE_GET_FUNC(ExperienceGainEvent, GetPreviousExperience, u32);
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SIMPLE_GET_FUNC(ExperienceGainEvent, GetNewExperience, u32);
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DESTRUCTOR(ExperienceGainEvent);
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BORROWED_GET_FUNC(MissEvent, GetCreature, const Creature*);
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DESTRUCTOR(MissEvent);
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BORROWED_GET_FUNC(ChangeSpeciesEvent, GetCreature, const Creature*);
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BORROWED_GET_FUNC(ChangeSpeciesEvent, GetNewSpecies, const CreatureLib::Library::CreatureSpecies*);
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DESTRUCTOR(ChangeSpeciesEvent);
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BORROWED_GET_FUNC(ChangeVariantEvent, GetCreature, const Creature*);
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BORROWED_GET_FUNC(ChangeVariantEvent, GetNewVariant, const CreatureLib::Library::SpeciesVariant*);
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DESTRUCTOR(ChangeVariantEvent);
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BORROWED_GET_FUNC(AttackUseEvent, GetAttack, const ExecutingAttack*);
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DESTRUCTOR(AttackUseEvent);
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export const char* CreatureLib_DisplayTextEvent_GetText(const DisplayTextEvent* p) { return p->GetText().c_str(); }
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export void CreatureLib_DisplayTextEvent_Destruct(const DisplayTextEvent* p) { delete p; }
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BORROWED_GET_FUNC(ChangeStatBoostEvent, GetCreature, const Creature*);
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SIMPLE_GET_FUNC(ChangeStatBoostEvent, GetStatistic, CreatureLib::Library::Statistic);
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SIMPLE_GET_FUNC(ChangeStatBoostEvent, GetOldValue, i8);
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SIMPLE_GET_FUNC(ChangeStatBoostEvent, GetNewValue, i8);
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DESTRUCTOR(ChangeStatBoostEvent);
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