CreatureLib/CInterface/Library/Item.cpp

24 lines
1.0 KiB
C++

#include "../../src/Library/Items/Item.hpp"
#include "../Core.hpp"
using namespace CreatureLib::Library;
export Item* CreatureLib_Item_Construct(const char* name, ItemCategory category, BattleItemCategory battleCategory,
int32_t price, const char* flags[], size_t flagsCount) {
std::unordered_set<uint32_t> conversedFlags(flagsCount);
for (size_t i = 0; i < flagsCount; i++) {
conversedFlags.insert(ArbUt::StringView::CalculateHash(flags[i]));
}
return new Item(ArbUt::StringView(name), category, battleCategory, price, conversedFlags);
};
export void CreatureLib_Item_Destruct(const Item* p) { delete p; }
export const char* CreatureLib_Item_GetName(const Item* p) { return p->GetName().c_str(); }
SIMPLE_GET_FUNC(Item, GetCategory, ItemCategory);
SIMPLE_GET_FUNC(Item, GetBattleCategory, BattleItemCategory);
SIMPLE_GET_FUNC(Item, GetPrice, int32_t);
export bool CreatureLib_Item_HasFlag(const Item* p, const char* key) {
return p->HasFlag(ArbUt::StringView::CalculateHash(key));
}