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CreatureLib/src/Library/CreatureData/LearnableAttacks.hpp
Deukhoofd 25f65eb47b
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#ifndef CREATURELIB_LEARNABLEATTACKS_HPP
#define CREATURELIB_LEARNABLEATTACKS_HPP
#include <Arbutils/Assert.hpp>
#include <Arbutils/Collections/Dictionary.hpp>
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/Random.hpp>
#include <unordered_map>
#include "../Attacks/AttackData.hpp"
namespace CreatureLib::Library {
class LearnableAttacks {
protected:
ArbUt::Dictionary<uint8_t, ArbUt::List<const AttackData*>> _learnedByLevel;
std::unordered_set<const AttackData*> _distinctAttacks;
public:
explicit LearnableAttacks(size_t levelAttackCapacity)
: _learnedByLevel(ArbUt::Dictionary<uint8_t, ArbUt::List<const AttackData*>>(levelAttackCapacity)) {
for (auto kv : _learnedByLevel) {
for (auto attack : kv.second) {
AssertNotNull(attack)
_distinctAttacks.insert(attack);
}
}
}
virtual ~LearnableAttacks() = default;
void AddLevelAttack(uint8_t level, const AttackData* attack);
const ArbUt::List<const AttackData*>& GetAttacksForLevel(uint8_t level) const;
virtual const AttackData* GetRandomAttack(ArbUt::Random& rand) const {
if (_distinctAttacks.empty()) {
return nullptr;
}
auto val = rand.Get(_distinctAttacks.size());
auto it = _distinctAttacks.begin();
std::advance(it, val);
return *it;
}
};
}
#endif // CREATURELIB_LEARNABLEATTACKS_HPP