120 lines
5.1 KiB
C++
120 lines
5.1 KiB
C++
#ifdef TESTS_BUILD
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#include <doctest.h>
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#include "../../src/Battling/Flow/TurnOrdering.hpp"
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#include "../../src/Battling/Models/CreateCreature.hpp"
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#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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#include "../TestLibrary/TestLibrary.hpp"
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using namespace CreatureLib;
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using namespace CreatureLib::Battling;
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TEST_CASE("Turn ordering: Attack before pass") {
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auto lib = TestLibrary::Get();
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auto learnedAttack = LearnedAttack(lib->GetAttackLibrary()->Get("standard"_cnc), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<PassTurnChoice>(creature);
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auto choice2 = std::make_shared<AttackTurnChoice>(creature, &learnedAttack, CreatureIndex(0, 0));
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auto vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice1, choice2};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice2, choice1};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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delete creature;
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}
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TEST_CASE("Turn ordering: High priority goes before no priority") {
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auto lib = TestLibrary::Get();
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const auto& l = lib->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->GetByHash("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetByHash("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<AttackTurnChoice>(creature, a1, CreatureIndex(0, 0));
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auto choice2 = std::make_shared<AttackTurnChoice>(creature, a2, CreatureIndex(0, 0));
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auto vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice1, choice2};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice2, choice1};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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delete a1;
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delete a2;
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delete creature;
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}
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TEST_CASE("Turn ordering: Higher priority goes before high priority") {
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auto lib = TestLibrary::Get();
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const auto& l = lib->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->GetByHash("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetByHash("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<AttackTurnChoice>(creature, a1, CreatureIndex(0, 0));
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auto choice2 = std::make_shared<AttackTurnChoice>(creature, a2, CreatureIndex(0, 0));
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auto vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice1, choice2};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice2, choice1};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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delete a1;
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delete a2;
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delete creature;
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}
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TEST_CASE("Turn ordering: High priority goes before low priority") {
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auto lib = TestLibrary::Get();
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const auto& l = lib->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->GetByHash("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetByHash("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<AttackTurnChoice>(creature, a1, CreatureIndex(0, 0));
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auto choice2 = std::make_shared<AttackTurnChoice>(creature, a2, CreatureIndex(0, 0));
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auto vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice1, choice2};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice2, choice1};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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delete a1;
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delete a2;
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delete creature;
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}
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TEST_CASE("Turn ordering: No priority goes before low priority") {
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auto lib = TestLibrary::Get();
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const auto& l = lib->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->GetByHash("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetByHash("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<AttackTurnChoice>(creature, a1, CreatureIndex(0, 0));
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auto choice2 = std::make_shared<AttackTurnChoice>(creature, a2, CreatureIndex(0, 0));
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auto vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice1, choice2};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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vec = std::vector<std::shared_ptr<BaseTurnChoice>>{choice2, choice1};
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TurnOrdering::OrderChoices(vec);
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CHECK(vec[0] == choice2);
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CHECK(vec[1] == choice1);
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delete a1;
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delete a2;
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delete creature;
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}
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#endif |