Files
CreatureLib/src/Battling/EventHooks/Events/DamageEvent.hpp
Deukhoofd de8b5de7b4
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Mark several classes as final for devirtualization performance benefits.
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-10-15 18:21:50 +02:00

24 lines
998 B
C++

#ifndef CREATURELIB_DAMAGEEVENT_HPP
#define CREATURELIB_DAMAGEEVENT_HPP
#include "EventData.hpp"
namespace CreatureLib::Battling {
class DamageEvent final : public EventData {
ArbUt::BorrowedPtr<Creature> _creature;
DamageSource _damageSource;
uint32_t _originalHealth;
uint32_t _newHealth;
public:
DamageEvent(Creature* c, DamageSource s, uint32_t oHealth, uint32_t newHealth) noexcept
: _creature(c), _damageSource(s), _originalHealth(oHealth), _newHealth(newHealth) {}
EventDataKind GetKind() const noexcept override { return EventDataKind ::Damage; }
const ArbUt::BorrowedPtr<Creature>& GetCreature() const noexcept { return _creature; }
DamageSource GetDamageSource() const noexcept { return _damageSource; }
uint32_t GetOriginalHealth() const noexcept { return _originalHealth; }
uint32_t GetNewHealth() const noexcept { return _newHealth; }
};
}
#endif // CREATURELIB_DAMAGEEVENT_HPP