CreatureLib/src/Library/ClampedStatisticSet.hpp

117 lines
6.7 KiB
C++

#ifndef CREATURELIB_CLAMPEDSTATISTICSET_HPP
#define CREATURELIB_CLAMPEDSTATISTICSET_HPP
#include <Arbutils/Exception.hpp>
#include "Exceptions/CreatureException.hpp"
#include "Statistic.hpp"
namespace CreatureLib::Library {
template <class T, int Min, int Max> class ClampedStatisticSet {
protected:
T _health;
T _physicalAttack;
T _physicalDefense;
T _magicalAttack;
T _magicalDefense;
T _speed;
public:
inline ClampedStatisticSet(T health, T physicalAttack, T physicalDefense, T magicalAttack, T magicalDefense,
T speed) noexcept
: _health(health), _physicalAttack(physicalAttack), _physicalDefense(physicalDefense),
_magicalAttack(magicalAttack), _magicalDefense(magicalDefense), _speed(speed) {}
inline ClampedStatisticSet() noexcept
: _health(0), _physicalAttack(0), _physicalDefense(0), _magicalAttack(0), _magicalDefense(0), _speed(0) {}
inline T GetHealth() const noexcept { return _health; }
inline T GetPhysicalAttack() const noexcept { return _physicalAttack; }
inline T GetPhysicalDefense() const noexcept { return _physicalDefense; }
inline T GetMagicalAttack() const noexcept { return _magicalAttack; }
inline T GetMagicalDefense() const noexcept { return _magicalDefense; }
inline T GetSpeed() const noexcept { return _speed; }
[[nodiscard]] inline T GetStat(Statistic stat) const {
switch (stat) {
case CreatureLib::Library::Statistic::Health: return _health;
case CreatureLib::Library::Statistic::PhysicalAttack: return _physicalAttack;
case CreatureLib::Library::Statistic::PhysicalDefense: return _physicalDefense;
case CreatureLib::Library::Statistic::MagicalAttack: return _magicalAttack;
case CreatureLib::Library::Statistic::MagicalDefense: return _magicalDefense;
case CreatureLib::Library::Statistic::Speed: return _speed;
default: NOT_REACHABLE;
}
}
template <Statistic stat> [[nodiscard]] inline T GetStat() const {
if constexpr (stat == CreatureLib::Library::Statistic::Health) {
return _health;
} else if constexpr (stat == CreatureLib::Library::Statistic::PhysicalAttack) {
return _physicalAttack;
} else if constexpr (stat == CreatureLib::Library::Statistic::PhysicalDefense) {
return _physicalDefense;
} else if constexpr (stat == CreatureLib::Library::Statistic::MagicalAttack) {
return _magicalAttack;
} else if constexpr (stat == CreatureLib::Library::Statistic::MagicalDefense) {
return _magicalDefense;
} else if constexpr (stat == CreatureLib::Library::Statistic::Speed) {
return _speed;
}
}
inline void SetStat(Statistic stat, T value) {
if (value < Min)
value = Min;
else if (value > Max)
value = Max;
switch (stat) {
case CreatureLib::Library::Statistic::Health: _health = value; break;
case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack = value; break;
case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense = value; break;
case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack = value; break;
case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense = value; break;
case CreatureLib::Library::Statistic::Speed: _speed = value; break;
default: NOT_REACHABLE;
}
}
#define ModifyStat(stat, symbol) \
{ \
auto newValue = stat symbol amount; \
if (newValue < Min) \
newValue = Min; \
else if (newValue > Max) \
newValue = Max; \
if (stat == newValue) { \
return false; \
} \
stat = newValue; \
return true; \
}
inline bool IncreaseStatBy(Statistic stat, T amount) {
switch (stat) {
case CreatureLib::Library::Statistic::Health:
ModifyStat(_health, +) case CreatureLib::Library::Statistic::PhysicalAttack
: ModifyStat(_physicalAttack, +) case CreatureLib::Library::Statistic::PhysicalDefense
: ModifyStat(_physicalDefense, +) case CreatureLib::Library::Statistic::MagicalAttack
: ModifyStat(_magicalAttack, +) case CreatureLib::Library::Statistic::MagicalDefense
: ModifyStat(_magicalDefense, +) case CreatureLib::Library::Statistic::Speed
: ModifyStat(_speed, +) default : NOT_REACHABLE;
}
}
inline bool DecreaseStatBy(Statistic stat, T amount) {
switch (stat) {
case CreatureLib::Library::Statistic::Health:
ModifyStat(_health, -) case CreatureLib::Library::Statistic::PhysicalAttack
: ModifyStat(_physicalAttack, -) case CreatureLib::Library::Statistic::PhysicalDefense
: ModifyStat(_physicalDefense, -) case CreatureLib::Library::Statistic::MagicalAttack
: ModifyStat(_magicalAttack, -) case CreatureLib::Library::Statistic::MagicalDefense
: ModifyStat(_magicalDefense, -) case CreatureLib::Library::Statistic::Speed
: ModifyStat(_speed, -) default : NOT_REACHABLE;
}
}
};
}
#endif // CREATURELIB_CLAMPEDSTATISTICSET_HPP