85 lines
3.5 KiB
C++
85 lines
3.5 KiB
C++
#ifndef CREATURELIB_ATTACKTURNCHOICE_HPP
|
|
#define CREATURELIB_ATTACKTURNCHOICE_HPP
|
|
|
|
#include "../Models/Battle.hpp"
|
|
#include "../Models/CreatureIndex.hpp"
|
|
#include "../Models/LearnedAttack.hpp"
|
|
#include "../ScriptHandling/ScriptCategory.hpp"
|
|
#include "../ScriptHandling/ScriptMacros.hpp"
|
|
#include "BaseTurnChoice.hpp"
|
|
|
|
namespace CreatureLib::Battling {
|
|
class AttackTurnChoice : public BaseTurnChoice {
|
|
ArbUt::BorrowedPtr<LearnedAttack> _attack;
|
|
CreatureIndex _target;
|
|
ArbUt::OptionalUniquePtr<BattleScript> _attackScript = nullptr;
|
|
i8 _priority = 0;
|
|
bool _hasFailed = false;
|
|
|
|
void ResolveScript(ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData> attack) {
|
|
if (_attackScript != nullptr)
|
|
return;
|
|
auto user = GetUser();
|
|
auto battle = user->GetBattle();
|
|
if (battle.HasValue()) {
|
|
if (attack->HasSecondaryEffect()) {
|
|
auto library = battle.GetValue()->GetLibrary();
|
|
auto& effect = attack->GetSecondaryEffect();
|
|
_attackScript =
|
|
library->LoadScript(this, ScriptCategory::Attack, effect->GetEffectName()).TakeOwnership();
|
|
if (_attackScript.HasValue()) {
|
|
_attackScript.GetValue()->OnInitialize(battle.GetValue()->GetLibrary().GetRaw(),
|
|
effect->GetParameters());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public:
|
|
AttackTurnChoice(Creature* user, const ArbUt::BorrowedPtr<LearnedAttack>& attack, const CreatureIndex& target)
|
|
: BaseTurnChoice(user), _attack(attack), _target(target) {
|
|
EnsureNotNull(user)
|
|
ResolveScript(attack->GetAttack());
|
|
_priority = _attack->GetAttack()->GetPriority();
|
|
}
|
|
AttackTurnChoice(Creature* user, const ArbUt::BorrowedPtr<LearnedAttack>& attack, const CreatureIndex& target,
|
|
BattleScript* script)
|
|
: BaseTurnChoice(user), _attack(attack), _target(target), _attackScript(script) {
|
|
_priority = _attack->GetAttack()->GetPriority();
|
|
}
|
|
|
|
~AttackTurnChoice() = default;
|
|
|
|
inline const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() const noexcept { return _attack; }
|
|
|
|
void ChangeAttackScript(ArbUt::BorrowedPtr<const CreatureLib::Library::AttackData> attack) {
|
|
_attackScript = nullptr;
|
|
ResolveScript(attack);
|
|
ResetActiveScripts();
|
|
}
|
|
|
|
TurnChoiceKind GetKind() const noexcept override { return TurnChoiceKind ::Attack; }
|
|
|
|
inline i8 GetPriority() const noexcept { return _priority; }
|
|
inline void SetPriority(i8 priority) noexcept { _priority = priority; }
|
|
|
|
const CreatureIndex& GetTarget() const noexcept { return _target; }
|
|
|
|
ArbUt::OptionalUniquePtr<BattleScript>& GetAttackScript() noexcept { return _attackScript; }
|
|
size_t ScriptCount() const override { return 1 + GetUser()->ScriptCount(); }
|
|
|
|
void GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) override {
|
|
GetOwnScripts(scripts);
|
|
GetUser()->GetActiveScripts(scripts);
|
|
}
|
|
void GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) override {
|
|
scripts.Append(ScriptWrapper::FromScript(&_attackScript));
|
|
}
|
|
|
|
inline bool HasFailed() const noexcept { return _hasFailed; }
|
|
inline void Fail() noexcept { _hasFailed = true; }
|
|
};
|
|
}
|
|
|
|
#endif // CREATURELIB_ATTACKTURNCHOICE_HPP
|