Commit Graph
12 Commits
Author SHA1 Message Date
Deukhoofd 6ba708ad12 Implements running from battle.
continuous-integration/drone/push Build is passing
2019-12-15 11:52:10 +01:00
Deukhoofd c25d7b865e Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
2019-12-14 12:15:30 +01:00
Deukhoofd 6f32d1245b Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
2019-11-28 12:55:22 +01:00
Deukhoofd aa356d74d7 Set data for executing attacks.
continuous-integration/drone/push Build is passing
2019-11-24 11:06:51 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd fc675efdf5 More work on basic turn layout.
continuous-integration/drone/push Build is passing
2019-11-02 13:57:43 +01:00
Deukhoofd 42c1623985 Fully handle turn ordering
continuous-integration/drone/push Build is passing
2019-10-31 12:31:31 +01:00
Deukhoofd 972af35ecf Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
2019-10-31 12:02:23 +01:00
Deukhoofd 99315174a8 Initial support for setting battle choices.
continuous-integration/drone/push Build is failing
2019-10-29 11:19:25 +01:00