Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
Deukhoofd
d7fee13002
Fix memory leak in unit tests
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2019-10-31 13:33:32 +01:00
Deukhoofd
7da87956cf
Priority tests
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2019-10-31 13:03:41 +01:00
Deukhoofd
42c1623985
Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
Deukhoofd
972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
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2019-10-31 12:02:23 +01:00
Deukhoofd
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00