Commit Graph

446 Commits

Author SHA1 Message Date
Deukhoofd 51415895a4
Fixes GetEffectiveness in type library using integer instead of float.
continuous-integration/drone/push Build is failing Details
2020-05-06 13:27:50 +02:00
Deukhoofd 5cd5059e42
Adds C Interface for destructor of different growthrates.
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2020-05-06 11:36:56 +02:00
Deukhoofd 3a9e55aae5
C interface to add species variant.
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2020-05-04 20:40:45 +02:00
Deukhoofd 119e71e86a
Allow AsInt from Float EffectParameter, and AsFloat from Int EffectParameter.
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2020-05-03 21:08:27 +02:00
Deukhoofd f65b2f74bd
Better handling of static c handling.
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2020-05-03 12:45:12 +02:00
Deukhoofd 293386ac0d
Implements EffectParameter C Interface
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2020-05-02 21:46:16 +02:00
Deukhoofd 40e80d8100
Fixes GetTalent C Interface for SpeciesVariant being broken 2020-05-02 21:46:06 +02:00
Deukhoofd 91ba93462b
Fixed issues with C Interface
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2020-05-02 20:03:18 +02:00
Deukhoofd 2821eec263
Fixed SpeciesVariant C Interface requiring byte for base speed instead of short.
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2020-05-02 17:16:16 +02:00
Deukhoofd 4e79571e49
Fixed StaticC flag not statically linking to the correct libraries.
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2020-05-02 16:11:41 +02:00
Deukhoofd 8e5dd2fca5
Rework of cmake file.
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2020-05-02 15:55:31 +02:00
Deukhoofd 27fb623a43
Try linking everything statically in Windows build
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2020-05-02 14:29:49 +02:00
Deukhoofd 8b30078411
Remove explicit option of shared or static in Windows build.
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2020-05-02 14:24:39 +02:00
Deukhoofd 0eaf8852a1
Attempt to use static Arbutils for Windows build.
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2020-05-02 14:20:20 +02:00
Deukhoofd 09ec643cf9
Fixes for Creature C Interface construct method having C++ classes.
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2020-05-02 14:14:29 +02:00
Deukhoofd ed0171c911
Style fixes
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2020-04-28 16:36:03 +02:00
Deukhoofd afe8472065
Add style check build step.
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2020-04-28 16:29:57 +02:00
Deukhoofd 94d9d4f3d2
Performance improvement for running turns by reducing the number of lookups for the hitdata.
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2020-04-25 20:20:30 +02:00
Deukhoofd f602ea9358
Fixed Windows build issue.
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2020-04-25 20:13:46 +02:00
Deukhoofd 7fd3687564
Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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2020-04-25 20:09:20 +02:00
Deukhoofd 8eb22ad68d
Pass HitData as reference to damage calculation library, to prevent multiple lookup.
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2020-04-25 16:51:10 +02:00
Deukhoofd 864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
Deukhoofd 0e874346bb
Pass ExecutingAttack values by reference instead of pointer.
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2020-04-25 16:04:17 +02:00
Deukhoofd 734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
Deukhoofd 3b1c0e84e1
Fixed random value getter from BaseLibrary being broken.
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2020-04-25 11:08:04 +02:00
Deukhoofd 1eb751538d
Updated to latest Arbutils.
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2020-04-25 10:41:15 +02:00
Deukhoofd df37558ec0
Fix for random value from library not working.
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2020-04-24 18:43:18 +02:00
Deukhoofd 3ad21fecc2
Performance improvements for getting random value from libraries.
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2020-04-24 18:24:51 +02:00
Deukhoofd dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
Deukhoofd 3a11bba913
Rework ScriptAggregator so it only needs to be created once, and can then be reset.
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2020-04-23 19:57:45 +02:00
Deukhoofd 742d0c772c
Handling for tie breaking
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2020-04-22 23:09:54 +02:00
Deukhoofd 1709617e10
Remove tie breaking by randomness. This caused issues with sorting.
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2020-04-22 23:03:16 +02:00
Deukhoofd 97fa37ea7d
Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
Deukhoofd 75baf19ebd
Cleanup 2020-04-22 21:20:07 +02:00
Deukhoofd d2cf26e950
Fixed issue where attack with 1 use remaining couldn't be used.
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2020-04-22 15:03:09 +02:00
Deukhoofd ddbf4c23b8
Fix for compilation issue when using NO_ASSERT.
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2020-04-22 12:54:11 +02:00
Deukhoofd 331767789c
Tweaks and fixes for AttackData name.
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2020-04-21 15:48:21 +02:00
Deukhoofd 83f427368e
Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
Deukhoofd bf6f77d904
Pass Random of GetRandomAttack by reference.
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2020-04-21 12:43:08 +02:00
Deukhoofd eff755a901
Rework of GetRandomAttack
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2020-04-21 12:41:26 +02:00
Deukhoofd a54459cc57
Fixes for effect. 2020-04-21 12:31:53 +02:00
Deukhoofd 0260f3688e
Revert "Don't link C libraries statically by default for Windows, as this isn't needed if another library has their own C libraries already has them statically linked."
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This reverts commit e35f860b
2020-04-21 10:22:17 +02:00
Deukhoofd 78a42deb90
Use nullptr as non existing effect.
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2020-04-19 19:49:04 +02:00
Deukhoofd 5146a70d8b
Fixed naming error.
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2020-04-19 19:15:50 +02:00
Deukhoofd a580649224
Ensure AddLevelAttack adds to distinctMoves
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2020-04-19 19:11:48 +02:00
Deukhoofd 680f949df8
Return nullptr from LearnableAttacks when trying to retrieve from empty.
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2020-04-19 18:50:32 +02:00
Deukhoofd b286d1726d
Fix get random value from baselibrary returning key instead of value.
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2020-04-19 18:22:27 +02:00
Deukhoofd aeac49d892
Made GetRandomAttack const.
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2020-04-19 17:51:36 +02:00
Deukhoofd ad9cbf0670
Implements GetRandomAttack method on LearnableAttacks.
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2020-04-19 17:42:32 +02:00
Deukhoofd c6ce5fe8a7
Add function to BaseLibrary class to retrieve random value.
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2020-04-19 17:01:33 +02:00