Commit Graph

10 Commits

Author SHA1 Message Date
Deukhoofd 6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing Details
2019-12-15 11:52:10 +01:00
Deukhoofd c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing Details
2019-12-14 12:15:30 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing Details
2019-11-28 12:55:22 +01:00
Deukhoofd f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing Details
2019-11-23 11:53:00 +01:00
Deukhoofd f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing Details
2019-11-09 13:18:45 +01:00
Deukhoofd 5fc2bf564a Support turn queue return prematurely when a creature is recalled, and the ability to resume it later. 2019-11-06 18:04:00 +01:00
Deukhoofd b4e08049ce
Handle executing moves.
continuous-integration/drone/push Build is passing Details
2019-11-03 13:47:50 +01:00
Deukhoofd ffba5fb24c
Basic layout for turn execution 2019-10-31 13:13:36 +01:00
Deukhoofd 972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing Details
2019-10-31 12:02:23 +01:00