Commit Graph

74 Commits

Author SHA1 Message Date
d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
db002c784f Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
410487c86b Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
6ba708ad12 Implements running from battle.
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2019-12-15 11:52:10 +01:00
3baed93597 Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
57f16bc420 Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
6f32d1245b Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
5d6ac316eb Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
a8730d983f Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
5fc2bf564a Support turn queue return prematurely when a creature is recalled, and the ability to resume it later. 2019-11-06 18:04:00 +01:00
fc675efdf5 More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
42c1623985 Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
972af35ecf Initial support for ordering choices and getting them ready for execution.
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2019-10-31 12:02:23 +01:00
99315174a8 Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
d580d81163 Initial work on battling
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2019-10-17 14:33:25 +02:00