Commit Graph

10 Commits

Author SHA1 Message Date
5d6ac316eb Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
a8730d983f Used ClangFormat style guide I'm happy with.
All checks were successful
continuous-integration/drone/push Build is passing
2019-11-28 12:55:22 +01:00
d8332f9e40 Another rework for scripthooks, for better performance.
All checks were successful
continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
5fc2bf564a Support turn queue return prematurely when a creature is recalled, and the ability to resume it later. 2019-11-06 18:04:00 +01:00
fc675efdf5 More work on basic turn layout.
All checks were successful
continuous-integration/drone/push Build is passing
2019-11-02 13:57:43 +01:00
42c1623985 Fully handle turn ordering
All checks were successful
continuous-integration/drone/push Build is passing
2019-10-31 12:31:31 +01:00
972af35ecf Initial support for ordering choices and getting them ready for execution.
All checks were successful
continuous-integration/drone/push Build is passing
2019-10-31 12:02:23 +01:00
99315174a8 Initial support for setting battle choices.
Some checks failed
continuous-integration/drone/push Build is failing
2019-10-29 11:19:25 +01:00
d580d81163 Initial work on battling
Some checks failed
continuous-integration/drone/push Build is failing
2019-10-17 14:33:25 +02:00